HANDHELD GAMING Anbernic RG SP Launches with GBA SP Design and Thinner Chassis NINTENDO SWITCH ASYLUM Console Release Brings Horror Adventure to PS5, Xbox, Switch PLAYSTATION 5 Order of the Sinking Star Adds PS5 Version for 2026 PHONES Redmi Kids Watch Pro Launches with Offline GPS and Dual Cameras CONSOLES DreamSTer Brings Sega Dreamcast Emulation to MiSTer FPGA DLSS NVIDIA DLSS 5 Update Brings Developer Control Over AI Lighting NINTENDO SWITCH 2 Big Walk Crossplay and Cross-Progression Status Still Unknown GAMES Fortnite Survey Asks if Players Have Played Palworld NINTENDO Nintendo Switch 2 Universal Exploit Found: Works Offline ANDROID ARMSX2 2.6.4 Update Adds Material You Theming to Android PS2 Emulator PHONES Apple iPhone 20 Pro Max Rumored to Get 7-Inch Display GAMES GTA 6 Fans Skip Story for Sandbox Exploration on Launch Day PHONES Apple Foldable Entry to Drive 21% Global Market Growth in 2026 GAMES Neverness to Everness 1.2 Adds Iroi Healer and 999 Nights Mode

League of Legends Patch 26.10 Removes Minion Aggro Priority List

Owen Carter 0 comments 1 min read

League of Legends Patch 26.10 removes the minion aggro priority list. Minions now only aggro champions who attack allied champions. Riot's Drew Levin defends the change.

League of Legends Patch 26.10 Removes Minion Aggro Priority List
GAMES

Riot Games is changing how minion aggro works in League of Legends. Patch 26.10 removes the priority list that determined which champion minions would target. Now, minions will only aggro champions who attack allied champions.

Minion aggro now only targets champion attackers

The update also includes a match termination system that adjusts LP gain and loss if a problem player is found in a lobby. Quinn is now more viable in the jungle, and Lee Sin's shield applies when jumping to a minion or ward.

League of Legends minion aggro change in patch 26.10 by Riot Games
Minions now only aggro champions who attack allied champions.

Riot's Drew Levin defended the minion aggro change. He said it affects a small number of players and makes the game more approachable for those learning. In a May 12 post, he noted that the old rule was understood by only about 10,000 players worldwide.

Levin responded to criticism by sarcastically suggesting he would ask the team about adding turn speed and minion denial. He argued that the mechanic affected every wave of every game, even for players who did not understand it. The change aims to make minion behavior more predictable for all players.

Riot Games developer Drew Levin defends minion aggro change
Levin argued the old rule was understood by only about 10,000 players.

Source: PCGAMESN

Discussion

0 comments

Leave a comment