Riot Games is changing how minion aggro works in League of Legends. Patch 26.10 removes the priority list that determined which champion minions would target. Now, minions will only aggro champions who attack allied champions.
Minion aggro now only targets champion attackers
The update also includes a match termination system that adjusts LP gain and loss if a problem player is found in a lobby. Quinn is now more viable in the jungle, and Lee Sin's shield applies when jumping to a minion or ward.

Riot's Drew Levin defended the minion aggro change. He said it affects a small number of players and makes the game more approachable for those learning. In a May 12 post, he noted that the old rule was understood by only about 10,000 players worldwide.
Levin responded to criticism by sarcastically suggesting he would ask the team about adding turn speed and minion denial. He argued that the mechanic affected every wave of every game, even for players who did not understand it. The change aims to make minion behavior more predictable for all players.

Source: PCGAMESN




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