NINTENDO Anbernic RG DS Plus Emulator Adds Stylus Support for DS Games GAMES GTA VI Release Date Set: Former Rockstar Director Reveals Classic QA Ritual GAMES Nirvanana Forces Combat in Project ZETA to End Stealth Capture the Flag LINUX Leaf OS Brings 120Hz to MiniLoong Pocket 1 for Under $100 DLSS Onimusha Way of the Sword Mod Adds RTGI and RTAO CONSOLES Microsoft Moves Xbox to New Devices Segment, Metrics Stay Same ACCESSORIES KUXIU X40 Turbo Foldable Qi2.2 Charger Ships for $79 GAMES Voices38 Cracks Denuvo for Star Wars: Outlaws and Persona 3 Reload GAMES Chalk Warfare brings viral YouTube series to life with hand-drawn weapons AMD Acemagic G3A Mini PC Ships with i9-13900F and RTX 2000 Ada for $1,999 PC HARDWARE YouTuber Packs Entire PC Into a Mouse Prototype GAMES GTA 6 Refueling Takes 10 Seconds: Rockstar Says Players Can’t Complain GAMES Square Enix Plans Final Fantasy 7 Future Beyond Remake Trilogy GAMES Playground Games Handcrafts Every Fable NPC to Avoid Randomizer Flaws

Hideki Kamiya Says Resident Evil Developers Are Too Numb to Horror

Daniel Cross 0 comments 2 min read

Hideki Kamiya argues Resident Evil developers are desensitized to horror and suggests adding a non- scary mode to help players who cannot handle intense fear.

Hideki Kamiya Says Resident Evil Developers Are Too Numb to Horror
GAMES

Capcom’s Resident Evil franchise has become so effective at inducing fear that its own creators may have lost touch with the intensity of their work. Director Hideki Kamiya argues that this desensitization risks alienating players who cannot handle extreme horror. His comments highlight a growing tension between maintaining franchise terror and ensuring broader accessibility for nervous audiences.

Resident Evil horror game scene
Hideki Kamiya argues Capcom's horror has become too intense for some players.

Director proposes non-scary mode to help players who cannot handle intense fear

Kamiya, the director of the original Resident Evil 2, suggests that development teams are now completely numb to the scare factors they implement. He points to his own inability to finish playing Resident Evil Requiem as evidence that the horror has crossed a threshold for many gamers. This personal admission underscores the challenge of balancing shock value with player comfort in modern survival horror design.

To address this issue, Kamiya proposes adding a 'non-scary' mode to future titles, similar to accessibility options in his Bayonetta series. He suggests mechanical changes such as reducing the visual scariness of zombies or adjusting lighting to lower the overall tension. These adjustments would allow players who cannot handle intense horror to enjoy the game without being overwhelmed by fear.

Kamiya states he has privately shared this feedback with Resident Evil team members, including series producer Takeuchi-san. He emphasizes that he wants his games to be enjoyable for people who cannot handle scary content at all. We've been tracking Resident Evil closely — see our earlier coverage on Resident Evil creator says games must.

Source: VideoGameChronicles

Discussion

0 comments

Leave a comment