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GTA 6 Vice City Map Twice as Big as GTA V, Takes 60 Hours to Beat

Lena Fischer 0 comments 2 min read

GTA 6 Vice City map is twice the size of GTA V and takes 50 to 60 hours to complete. Rockstar confirms the massive scale and $80 price tag.

Rockstar Games GTA 6
GAMES

Rockstar Games is giving players a clear picture of what to expect from the upcoming Grand Theft Auto 6. The studio confirmed that the Vice City map will be significantly larger than its predecessor, directly impacting how long players can explore the world. This scale shift means the game will demand more time and attention from its audience than previous entries in the franchise.

Rockstar confirms Vice City map size and campaign length

The Vice City setting will span approximately 160 square kilometers, which is exactly twice the size of Los Santos from Grand Theft Auto 5. While the total area is double, the density of built-up areas is eleven times greater than that of the earlier title. This increased density suggests a much more crowded and detailed urban environment for players to navigate.

Players can expect to spend between 50 and 60 hours completing the main campaign, a duration comparable to Red Dead Redemption 2. The entire map becomes fully accessible shortly after the game's introduction, allowing for immediate open-world freedom. These details come from interviews with Rockstar executive Rob Nelson and Brazilian creator Davy Jones.

We looked at the last GTA 6 update earlier while tracking the game's development cycle. The base price for the game is set at $80, reflecting the massive scope of the new release. These estimates include some ocean regions and out-of-bounds areas, so actual playable land may vary slightly.

Rockstar has provided concrete figures on map size and campaign length to manage player expectations. The combination of a larger world, higher density, and a longer story creates a substantial time commitment for buyers. This information confirms the scale of the upcoming release before its launch.

Source: NotebookCheck

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