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Double Fine cuts 23 staff after leaving Microsoft to ensure survival

Simon Ellis 2 min read

Double Fine Productions has laid off 23 staff members to ensure its survival as an independent entity after splitting from Microsoft.

Double Fine cuts 23 staff after leaving Microsoft to ensure survival
GAMES

Double Fine Productions has let go of 23 staff members to ensure the studio's survival as an independent entity. This restructuring follows the studio's recent transition away from its parent company, Microsoft. The move signals a significant shift in the studio's operational scale and financial strategy. Gamers and industry observers should note that this change affects the long-term stability of the team behind popular titles.

Studio founder Tim Schafer cites financial sustainability as the reason for the cuts

The layoffs come directly after Double Fine successfully negotiated to become independent from Microsoft and Xbox. The studio was originally acquired by Microsoft in 2019, ending its previous independent status. This separation marks the end of a seven-year period under Microsoft's ownership. The new independent structure requires the studio to manage its own financial sustainability without corporate backing.

Tim Schafer, the studio's founder, addressed the cuts in a statement posted on Bluesky. He described the team as small and tightly-knit, emphasizing that such decisions are not taken lightly. The reduction in headcount is framed as a necessary step to align the studio's size with its new financial reality. The goal is to establish a sustainable cost structure that allows the studio to continue operating independently.

The studio views this downsizing as a critical measure to prevent closure and ensure its future. Schafer stated that only the survival of the studio would ever make them consider such a painful action. This transition represents a fundamental change in how the developer operates and funds its projects. The immediate focus is now on stabilizing the business model for the newly independent entity.

Source: VideoGameChronicles