Modders have built unofficial software that brings NVIDIA's DLSS 5 Neural Rendering to AMD Radeon graphics cards. This development matters because it allows players with AMD hardware to access advanced upscaling features that NVIDIA originally designed for its own GPUs. The community effort effectively bypasses the official hardware lock, offering a potential performance boost for single-player games.

Community patches bring NVIDIA upscaling to Radeon cards
Two distinct runtime projects now power this cross-platform compatibility. Daniel Blanco maintains a closed-source implementation called DLSS-NR-on-AMD, while Kien offers an open-source alternative named AMDNR. Both projects utilize custom HIP kernels to execute the neural network rendering tasks on Radeon hardware, enabling the technology to function outside the NVIDIA ecosystem.
Recent updates to these runtimes have delivered significant performance improvements. Daniel Blanco's Alpha 0.4.1 release adds another 8% speed boost, resulting in a total performance increase of roughly 89% compared to version 0.3.2. Kien's AMDNR version 0.3.4 also shows progress, cutting the neural network pass time from 73 ms to 52 ms on an AMD Radeon RX 7800 XT at 1440p. This specific update yields a 29% reduction in render time for that configuration.
The AMDNR Launcher simplifies the setup process by providing a one-click installation method for these complex runtimes. Support for newer RDNA 4 GPUs is also expanding, as the software now natively handles FP8/E4M3 data types to improve efficiency. However, users should be aware that the mod relies on DLL injection, which currently restricts its use to single-player titles only. No specific game titles have been confirmed as compatible, and visual artifacts may still appear during fast motion.
This unofficial support represents a significant step in community-driven GPU optimization. The availability of faster runtimes and easier installation tools makes these features more accessible to a broader audience. Players can now experiment with high-performance upscaling on AMD hardware, though they must accept the limitations of single-player compatibility and potential visual instability.
Source: TweakTown




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