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Asobo Studio Rejects GenAI for Resonance Plague Tale Legacy

Lena Fischer 0 comments 1 min read

Asobo Studio producer Eric Chort explains why the team behind Resonance: A Plague Tale Legacy avoids generative AI to protect originality and unique artistic direction.

Asobo Studio Rejects GenAI for Resonance Plague Tale Legacy
GAMES

Asobo Studio is steering its next project away from generative AI tools. The developer behind the upcoming Resonance: A Plague Tale Legacy says it will rely on human creativity instead of automated content generation.

Plague Tale developer Asobo Studio relies on human creativity instead of automated content generation.

Eric Chort, a producer at Asobo Studio, explained the studio's stance during public discussions about game development trends. He emphasized that smaller teams can maintain originality by avoiding artificial intelligence in their workflows.

Resonance: A Plague Tale Legacy serves as a prequel to earlier entries in the franchise. The team plans to build unique settings and characters through direct artistic direction rather than algorithmic assistance.

Chort described generative AI as a potential threat to creative uniqueness. He stated that the studio prefers to keep its internal processes free of these tools to protect its distinctive style and veteran staff.

The developer views artificial intelligence as risky for original storytelling. Chort noted that relying on human teams allows Asobo Studio to maintain long-term relationships with both new and experienced creators.

Source: VideoGameChronicles

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