GAMES Ikea Kallax Shelf Teased for Skyrim Merch Drop in UK and Ireland NINTENDO SWITCH 2 Maneater 2 Announced for 2027 Launch on Switch 2, PS5, and PC CONSOLES Square Enix TGS 2026 Lineup Features Dragon Quest VII and Kingdom Hearts IV PLAYSTATION 5 Konami Rhapsody in Scarlet Announced for PS5, Xbox Series, and PC GAMES Naughty Dog Confirms The Last of Us Franchise Is Not Done AMD NBA 2K27 DLSS 5 Benchmarks Show 60% Performance Hit on RTX 5090 GAMES FromSoftware Avoids Fixed Game Formula, Miyazaki Says Fresh Ideas Rule ACCESSORIES Sony GTA 6 DualSense Controllers Launch November 19 for $85 CONSOLES Final Fantasy Resonance Brings HD-2D to PS5, Xbox, Switch 2, PC NINTENDO SWITCH 2 Maneater 2 Announced for PS5, Xbox Series, Switch 2, and PC GAMES Arma Reforger Update 1.080.013 Fixes Crashes and Visual Glitches PLAYSTATION 5 GTA 6 Netflix Deep Dive Drives 33% PS5 and 34% Xbox Sales in UK PLAYSTATION 5 Konami’s Rev. NOiR RPG Confirmed for PlayStation 5 in 2027 PLAYSTATION 5 Gundam Rogue Orbit Sets March 5, 2027 Launch for PS5, Xbox, PC

Xbox CEO Says Gaming Is Becoming Unaffordable for Many Players

NicoGG 2 min read

Xbox CEO Asha Sharma says gaming is becoming unaffordable for many players due to rising hardware and subscription costs, prompting a strategic shift.

Xbox CEO Says Gaming Is Becoming Unaffordable for Many Players
CONSOLES

Microsoft is addressing the growing financial burden on players, as Xbox CEO Asha Sharma states that gaming is becoming increasingly unaffordable for many consumers. This shift in affordability matters because rising costs are pushing traditional gaming models out of reach for a broader audience. The company acknowledges that the industry must adapt to these economic realities to remain accessible.

Microsoft executive cites rising costs and attention economy as barriers

Sharma identifies specific barriers driving this trend, including rising hardware prices and growing subscription costs. She notes that the industry also faces challenges from the attention economy and competing entertainment subscriptions. These factors combined are making it difficult for players to justify the expense of traditional gaming setups.

In response to these challenges, Xbox plans to create a more open ecosystem to invite more developers, games, and players. The company aims to treat all users as important, focusing on a mainstream product rather than just traditional gamers. This strategic pivot reflects an effort to lower barriers to entry and broaden the player base.

The executive statement highlights a critical moment for the console market, where cost and time are becoming significant hurdles. Xbox is now positioning itself to address these issues by expanding access rather than restricting it. This approach signals a potential shift in how the company views its core audience and product strategy.

Source: DEXERTO