PHONES Apple iPhone 20 Pro Max Rumored to Get 7-Inch Display GAMES GTA 6 Fans Skip Story for Sandbox Exploration on Launch Day PHONES Apple Foldable Entry to Drive 21% Global Market Growth in 2026 GAMES Neverness to Everness 1.2 Adds Iroi Healer and 999 Nights Mode GAME PERFORMANCE Modern Warfare 4 TTK Faster Than BO7, Slower Than MW2: Beta Data XBOX SERIES X Ghost Recon Wildlands Definitive Edition Adds 4K and 60fps on August 6 NINTENDO Beast of Reincarnation Confirmed for PlayStation, Xbox, PC, and Switch GEFORCE RTX Dell Alienware 16X Aurora, Area-51 16 and 18 Launch in India PHONES iPhone 18 Pro to Feature True Variable Aperture and 2nm A20 Pro Chip PHONES Xiaomi 17 Fold and Pad 9 clear China certification, launch nears GAMES The Division 2 Update TUY8S2.2 Launches July 21 With Free Expansion Access GEFORCE RTX RTX 50 Series GDDR7 Memory Temps Now Readable Per Module NVIDIA NVIDIA Synthetic Video Detector hits 92% accuracy on AI media CONSOLES The Blood of Dawnwalker Gold Status Confirms Full Disc Release

Xbox CEO Says Gaming Is Becoming Unaffordable for Many Players

NicoGG 0 comments 2 min read

Xbox CEO Asha Sharma says gaming is becoming unaffordable for many players due to rising hardware and subscription costs, prompting a strategic shift.

Xbox CEO Says Gaming Is Becoming Unaffordable for Many Players
CONSOLES

Microsoft is addressing the growing financial burden on players, as Xbox CEO Asha Sharma states that gaming is becoming increasingly unaffordable for many consumers. This shift in affordability matters because rising costs are pushing traditional gaming models out of reach for a broader audience. The company acknowledges that the industry must adapt to these economic realities to remain accessible.

Microsoft executive cites rising costs and attention economy as barriers

Sharma identifies specific barriers driving this trend, including rising hardware prices and growing subscription costs. She notes that the industry also faces challenges from the attention economy and competing entertainment subscriptions. These factors combined are making it difficult for players to justify the expense of traditional gaming setups.

In response to these challenges, Xbox plans to create a more open ecosystem to invite more developers, games, and players. The company aims to treat all users as important, focusing on a mainstream product rather than just traditional gamers. This strategic pivot reflects an effort to lower barriers to entry and broaden the player base.

The executive statement highlights a critical moment for the console market, where cost and time are becoming significant hurdles. Xbox is now positioning itself to address these issues by expanding access rather than restricting it. This approach signals a potential shift in how the company views its core audience and product strategy.

Source: DEXERTO

Discussion

0 comments

Leave a comment