GAMES Ace Combat 8 sells 1 million copies in just over a week, fastest in series history NINTENDO Unofficial Super Mario Odyssey PC port runs at 58 FPS on RTX 3050 PHONES Redmi Note 17 Pro 5G packs 8,340 mAh battery and 4,000 cd/m2 display for outdoor use PLAYSTATION 5 Enshrouded 1.0 release set for October 15, 2026, ending three-year Early Access CONSOLES Fake DualSense Edge modules are almost indistinguishable from original parts NINTENDO SWITCH 2 Rockstar delays Red Dead Redemption 2 Switch 2 port to 2027 or 2028 for GTA VI focus PLAYSTATION 5 Digital Foundry names Star Wars: Galactic Racer a benchmark for Unreal Engine 5 optimization GAMES Evrikus releases Cartaventura. Cosmology, a cooperative board game where players save Galileo Galilei STEAM Machinarium 2 Announced After 17 Years With Dual-Hero Puzzle Mechanics PHONES iPhone Air 2 rumored to hit 5.2mm thickness with A20 Pro chip and 3,500 mAh battery SOFTWARE AND UPDATES Xiaomi pushes 32 new HyperOS builds to restore security patches after Golden Week pause GAMES Journalists Play 10 Hours of Phantom Blade Zero, Call It a 2026 Game of the Year Contender GAMES Marvel Rivals Servers Shut Down October 9 for Season 10.5 Update GAMES Frostpunk publisher 11 bit studios unveils Volatiles, a roguelike where players build the battlefield in real time

Path of Exile 2 Patch 0.5.3 Boosts Endgame Rewards and Delirium Scaling

Lena Fischer 2 min read

Path of Exile 2 patch 0.5.3 is live, boosting Delirium scaling to 200%, doubling Rune of Aldur rewards, and adjusting endgame balance for better pacing.

Path of Exile 2 Patch 0.5.3 Boosts Endgame Rewards and Delirium Scaling
GAMES

Grinding Gear Games released patch 0.5.3 for Path of Exile 2 to address player feedback regarding the current endgame balance. The update targets specific mechanics that players found either too punishing or insufficiently rewarding for the time invested. This change matters because it directly alters the risk and reward structure for players engaging with the game's most challenging content.

GGG adjusts Delirium scaling and Grand Expeditions to improve endgame pacing

The patch introduces significant adjustments to the Delirium league mechanics to improve progression flow. Developers fixed Simulacrum scaling to increase from 100% to 200% and removed wave modifiers that previously hindered clear speed. The update also adds new mirror shard choices to give players more control over their Delirium experience.

Technical changes extend to the Grand Expeditions and Temple passive systems. Grand Expeditions now require 25% fewer explosives and feature higher-rarity chests, while Rune of Aldur Remnants rewards have doubled in value. The Temple passive skill received a complete overhaul, replacing the previous effect with a Vaal-themed beacon mechanic that corrupts nearby monsters.

Additional updates improve combat stability and character survivability across the Atlas. Breach strongholds have been enlarged and assigned additional modifiers to increase their difficulty and scope. The Runeforging system now allows armor conversions to retain more base stats, including Armor, Energy Shield, and Evasion values.

Jonathan Rogers stated that the goal is to ensure all content types remain worth investing time into. He acknowledged that the league quality declined at the highest difficulty levels, prompting this round of fixes. We looked at the last path of exile 2 update earlier while tracking balance changes and stability themes.

The patch is now live for all players on the standard and hardcore leagues. These changes aim to stabilize the endgame economy and improve the overall pacing of high-level content.

Source: PCGAMESN