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No Rest for the Wicked PS5 Launch Date Confirmed October 2026

Daniel Cross 0 comments 2 min read

No Rest for the Wicked leaves Early Access in October 2026 on PS5 and PC. Moon Studios adds Xbox Series X|S and Switch 2 versions with new content.

No Rest for the Wicked PS5 Launch Date Confirmed October 2026
GAMES

No Rest for the Wicked is leaving Early Access and launching its full 1.0 version on PlayStation 5 and PC simultaneously in October 2026. The release follows a period of development that has seen the title sell over 1.8 million units to date. This transition marks the game's official commercial debut after its initial Early Access phase.

Moon Studios confirms simultaneous PC and PlayStation 5 release with expanded platform support

Moon Studios created the game based on its experience with prior action games. The full launch expands availability beyond PC and PlayStation platforms. The release also includes versions for |S and Nintendo Switch 2, though an exact date for those consoles remains to be confirmed.

The update introduces over 60 hours of new content to the existing framework. Players will encounter a new horde mode alongside powerful weapons, bosses, and enemies. The game features 15 or more hand-crafted regions that expand the exploration scope significantly compared to the Early Access version.

A reimagined class system alters character progression mechanics for the full release. The update supports crossplay and cross-save functionality between PC and console platforms at launch. This integration allows players to maintain progress across different hardware configurations seamlessly.

No Rest for the Wicked is scheduled for a simultaneous PS5 and PC release in October 2026. The title has already achieved significant commercial traction with over 1.8 million units sold during its Early Access period. The full launch expands platform availability to include Xbox Series X|S and Nintendo Switch 2, though specific dates for those consoles are not yet confirmed.

The game's development history includes a successful Early Access phase that drove substantial sales figures. The developer used player input during Early Access to improve fundamental gameplay systems ahead of launch. Moving from Early Access to the final version follows a common release strategy in contemporary gaming.

Source: MP1ST

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