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Take-Two CEO Strauss Zelnick says AI hasn’t lowered game dev budgets

Owen Carter 0 comments 1 min read

Take-Two Interactive CEO Strauss Zelnick explains that artificial intelligence has not reduced video game development budgets, prioritizing creativity and quality over cost efficiency.

Take-Two Interactive CEO Strauss Zelnick discussing game development strategy
GAMES

Take-Two Interactive CEO Strauss Zelnick stated that artificial intelligence has not lowered video game development budgets. The company maintains a strategy focused on creativity and quality rather than cost reduction through technology.

Executive outlines why technological progress increases creative ambition rather than reducing production expenses

Zelnick outlined a three-part approach for the studio: prioritize being the most creative, innovative, and efficient organization in the industry. He emphasized that efficiency gains do not translate to lower production costs because technological advancements typically increase creative ambition and consumer demand.

Take-Two Interactive CEO Strauss Zelnick discussing game development strategy
Take-Two Interactive CEO Strauss Zelnick discussing game development strategy

The executive cited recorded music as the only entertainment sector where technology actually reduced production expenses. Video game development follows a different pattern where new tools enable more complex projects instead of shrinking budgets.

Take-Two aims to deliver high-quality products like Grand Theft Auto V by balancing efficiency with artistic goals. The studio believes consumers care about product quality rather than internal development costs.

Source: Take, TweakTown

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