GAMES Blood of Dawnwalker Xanthe Lantern Puzzle Solution GAMES Ikea Kallax Shelf Teased for Skyrim Merch Drop in UK and Ireland NINTENDO SWITCH 2 Maneater 2 Announced for 2027 Launch on Switch 2, PS5, and PC CONSOLES Square Enix TGS 2026 Lineup Features Dragon Quest VII and Kingdom Hearts IV PLAYSTATION 5 Konami Rhapsody in Scarlet Announced for PS5, Xbox Series, and PC GAMES Naughty Dog Confirms The Last of Us Franchise Is Not Done AMD NBA 2K27 DLSS 5 Benchmarks Show 60% Performance Hit on RTX 5090 GAMES FromSoftware Avoids Fixed Game Formula, Miyazaki Says Fresh Ideas Rule ACCESSORIES Sony GTA 6 DualSense Controllers Launch November 19 for $85 CONSOLES Final Fantasy Resonance Brings HD-2D to PS5, Xbox, Switch 2, PC NINTENDO SWITCH 2 Maneater 2 Announced for PS5, Xbox Series, Switch 2, and PC GAMES Arma Reforger Update 1.080.013 Fixes Crashes and Visual Glitches PLAYSTATION 5 GTA 6 Netflix Deep Dive Drives 33% PS5 and 34% Xbox Sales in UK PLAYSTATION 5 Konami’s Rev. NOiR RPG Confirmed for PlayStation 5 in 2027

Killing Floor 3 Hotfix May 22 Fixes Purchasing Issues via Patch 2.013

NicoGG 1 min read

Killing Floor 3 hotfix version 2.013 released on May 22 fixes client crashes, in-game store purchasing issues, and improves base frame time by up to 14% on mid-spec machines.

Tripwire Interactive Killing Floor 3
GAMES

Tripwire Interactive released a hotfix for Killing Floor 3 on May 22.

Tripwire Interactive addresses stability and transaction problems within the game.

The update carries version number 2.013, with the complete build identified as 2.013.000.

This patch addresses stability and transaction problems within the game.

Developers fixed a crash that affected some clients during gameplay.

The team also resolved an issue where certain users could not purchase items from the in-game store.

Performance improvements target CPU efficiency by optimizing the game thread for smoother execution.

The update includes refined multi-pass LOD bone-pruning for Zed models and more efficient handling of audio component ticking and occlusion services.

Tripwire Interactive claims this optimization translates into up to a 14% improvement in base frame time measured on a mid spec machine in certain scenarios.

Source: MP1ST