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GTA VI dataminers find multiplayer code in build 01.001.004

Simon Ellis 0 comments 2 min read

Dataminers have found backend strings in GTA VI build 01.001.004 confirming multiplayer support, with a New Zealand build size reaching 223 GB.

GTA VI dataminers find multiplayer code in build 01.001.004
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GTAVII Online multiplayer capabilities found in Grand Theft Auto VI has been discovered by dataminers, providing a pivotal shift in the nature of the upcoming title. Such a revelation solidifies the idea that Rockstar Games is also working on a connected experience, apart from the single player storyline, much to the delight of players looking for a persistent world. Backend strings discovered in the current dev build suggests that the multiplayer aspect isn't just a mere idea.

Datamined backend strings confirm online play support in the upcoming title

and |S consoles are set to receive the game on November 19, 2026. This establishes the timeframe for when players can look forward to engaging with the new features. Version 01.001.004 is the latest version of the current dev build as revealed by dataminers. It's in this version where the code strings related to online features were found.

Certain intent types like JoinSession, LaunchActivity, LaunchMultiplayerActivity are evident in the backend data. These technical strings suggest that the game is capable of managing sessions and even initiating multiplayer activities. Reported file size of New Zealand version of the game is 223.080 GB, which indicates a hefty amount of data is needed for online features.

The community is speculating over the possible naming for the online mode, with many making assumptions that it won't be called GTA Online. A user mentioned that although the game box doesn't have any explicit gtao label on it, the online play feature is supported according to the backend. Regardless of the naming ambiguity, the multiplayer support is confirmed. The datamined evidence is solid proof for the expectations.

Source: IXBT

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