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Bloodborne PC multiplayer projects divide fans over AI-generated code

Simon Ellis 0 comments 2 min read

Unofficial Bloodborne PC multiplayer projects have returned, but the use of AI in their development is dividing the fanbase and sparking intense debate.

Bloodborne PC multiplayer projects divide fans over AI-generated code
GAMES

Unofficial multiplayer projects for Bloodborne have returned to PC, but they are dividing the community over how they were built. Fans of the FromSoftware title now have options to play cooperatively online again, yet the method behind these servers has sparked intense debate. We are watching this closely because the choice of technology defines the experience for anyone trying to join these sessions.

Unofficial servers use AI tools, sparking community backlash

Two main projects are currently active: bbhost and The Hunter's Dream. Both allow players on Windows and to access asynchronous and cooperative multiplayer features that were originally exclusive to the PlayStation 4 version. These tools effectively bypass the need for the original console hardware by running the game through emulation or native ports.

The bbhost project stands out because it was created using Claude artificial intelligence. This approach has triggered a strong backlash from players who prefer human-developed solutions. The project relies on the shadPS4 emulator to provide online play, but it does not support cross-platform connections with other emulation methods. Meanwhile, The Hunter's Dream also utilizes AI technologies, though this detail is primarily assumed by players rather than explicitly confirmed by the developers.

Community sentiment is heavily skewed toward human-created tools, with many users explicitly rejecting AI-generated code. Dissatisfied players have stated they will not use the AI-based bbhost project and instead advocate for emulators built by humans. This preference highlights a broader tension in the modding community regarding the role of artificial intelligence in preserving legacy games.

We have seen similar discussions arise during the last Bloodborne update, where balance and stability were key themes. The current situation focuses less on game mechanics and more on the ethics of development tools. These unofficial projects remain the only way to experience online multiplayer on PC, but the community's rejection of AI tools suggests a preference for traditional modding methods.

Source: IXBT

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