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Warhorse Studios CEO Martin Klima says AI expands game scale without increasing budgets

Owen Carter 0 comments 2 min read

Warhorse Studios CEO Martin Klima explains how AI expands game scale without increasing budgets for Kingdom Come: Deliverance 2.

Warhorse Studios Kingdom Come: Deliverance 2
GAMES

Warhorse Studios head Martin Klima has clarified how artificial intelligence fits into the development of Kingdom Come Deliverance 2. His comments matter because they challenge the common industry fear that generative AI will replace human creative roles. The studio views the technology as a tool to expand game scale without increasing budgets.

Studio head argues AI augments developers to create larger RPGs for the same money

Klima argues that AI should augment developers rather than replace them. He believes that automating specific processes frees up time and resources for content creation. This approach allows the team to focus on adding more branching paths, classes, and quests.

The studio aims to create significantly larger games for the same money. This strategy supports the development of large RPGs like Kingdom Come: Deliverance 2. Klima rejects the idea that AI is a magic solution for mass employee replacement.

Hideo Kojima holds a similar view on AI as a tool rather than a replacement for artists. We have been tracking Kingdom Come: Deliverance 2 closely and previously covered its unofficial 5 support. The studio maintains that human creativity remains central to game design.

Warhorse Studios positions AI as a resource multiplier for content expansion. The approach focuses on increasing branching, classes, and quests within the existing budget. This stance aligns with other industry voices who see AI as an assistive tool rather than a replacement for developers.

Source: IXBT

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