GAMES The Last of Us: Part II finale was originally scripted at the start AMD Dragon’s Dogma 2 update adds DLSS 4.5 and FSR 3 frame generation GAMES Unofficial Resident Evil Requiem Leon S. Kennedy Figure Set Sells for $800 NVIDIA Lenovo Pro 9n laptop ships with up to 128 GB RAM and 1 petaflop AI performance for $6,099 STEAM Silent Hill: Townfall patch removes instant-death grab from The Weight boss PLAYSTATION 5 PlayStation 5 owners lose Phantom Blade Zero physical disc option as retailer removes listing STEAM Santa Studio announces Laica, a first-person survival horror game blending cozy cohabitation with cosmic dread GAMES 8,060-piece Lego Icons set and 2027 Harry Potter Collectors’ Edition leak for $180 GAMES Remedy Entertainment shifts Max Payne 1&2 Remake to full-scale development NINTENDO SWITCH Cities: Skylines Expanded Edition triples buildable tiles to 25 for Switch 2 launch PLAYSTATION 5 Riot Games Adds Samira and Sett to 2XKO Roster on October 27 NINTENDO ANOMALITH demo now playable on PS5, Switch 2, and PC ahead of October 29 launch GAMES Former GTA Programmer Recreates 1996 Driving Physics for 30th Anniversary LINUX Itch.io app update adds desktop collection management and fixes Steam shortcut reliability

The Last of Us: Part II finale was originally scripted at the start

Owen Carter 0 comments 2 min read

The Last of Us: Part II finale was originally scripted at the start. Naughty Dog moved the scene to the end, and Ashley Johnson objected to the original hug ending.

Naughty Dog The Last of Us: Part II
GAMES

The final porch conversation between Ellie and Joel in The Last of Us: Part II was originally scripted to happen at the very beginning of the game, before Joel's death. Naughty Dog moved this pivotal scene to the end to serve as a stronger emotional conclusion for players. This narrative adjustment transforms what was initially intended as an opening hook into a haunting conclusion for the story.

Naughty Dog moved the pivotal scene to the end for stronger emotional impact

The development team at Naughty Dog made this structural change to better align with the story's emotional arc. Troy Baker, who voices Joel, noted that the new placement made the episode significantly stronger. The repositioning allows the game to build tension toward a definitive end rather than resolving the relationship early.

Voice actress Ashley Johnson, who plays Ellie, had objections to the original script's ending of the conversation. The initial draft concluded the scene with a hug between the two characters. Johnson argued that Ellie was not ready for such intimacy after the traumatic events at the Fireflies hospital. She preferred to leave the relationship defined by uncertainty and tension rather than closure.

The decision to keep the characters apart reflects a commitment to narrative consistency following the hospital sequence. Johnson's feedback ensured that Ellie's emotional state remained consistent with her recent trauma. The final game presents this unresolved tension as a core part of the ending experience.

Source: IXBT

Discussion

0 comments

Leave a comment