CD Projekt RED has released a patch for The Witcher 3: Wild Hunt remaster that darkens certain indoor environments. This update directly addresses player complaints about the game's visual balance following its late September launch. Gamers who purchased the remaster now see a return to more balanced lighting in interior spaces.
Patch addresses player complaints about overly bright interiors in the remaster
The remaster launched on PC and consoles with significant community backlash regarding its visual presentation. Players reported that indoor scenes appeared overly bright compared to the original 2015 release. The studio acknowledged this feedback and implemented changes to correct the exposure levels.
The patch modifies the lighting engine to reduce the intensity of indoor illumination. Community analysis suggests this darkening might be a side effect of ray tracing optimization. Developers may have reduced the number of calculated rays to lower system load, which naturally darkens scenes.
This adjustment aligns the remaster closer to the visual tone of the original game. The change demonstrates how post-launch patches can correct initial design missteps. Players can now experience the game with lighting that matches their expectations.
Source: IXBT




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