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Rockstar Games dedicates teams in Los Angeles, New York, and London to writing Grand Theft Auto 6 NPC dialogue

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Rockstar Games reveals how dedicated teams in Los Angeles, New York, and London write NPC dialogue for Grand Theft Auto 6, using satire to build the world of Leonida.

Rockstar Games dedicates teams in Los Angeles, New York, and London to writing Grand Theft Auto 6 NPC dialogue
GAMES

Rockstar Games is building the world of Grand Theft Auto 6 with a focus on how players actually experience the environment. The developer wants the background noise of the fictional state of Leonida to feel real without distracting from the main action. This approach changes how players interact with non-player characters and the city around them.

Grand Theft Auto 6 fictional state of Leonida environment
Grand Theft Auto 6 fictional state of Leonida environment

Rockstar Games organizes writing staff across multiple cities to handle different types of dialogue

The studio has organized its writing staff to handle different types of dialogue across multiple cities. A dedicated team in Los Angeles focuses specifically on pedestrian conversations. Writers in New York, Los Angeles, and London handle advertising copy and comedy bits that populate the world.

Open-world writing director James Horton explained that the goal is to create conversations that work at different levels of attention. Players might hear fragments of a discussion while sprinting through a busy street. Stopping to listen should reward their curiosity with more complete exchanges.

The game uses exaggerated satire to reflect contemporary settings rather than recreating reality directly. This narrative style includes election signs, campaign robocalls, radio commercials, and political talk shows. These elements help build the culture of Leonida without requiring players to engage with every detail.

Source: Rockstar, TweakTown

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