The Finals gets a major update on October 20 that changes how players interact with the game world. Embark Studios is adding a new destruction layer that bridges the gap between stable structures and total collapse. This shift matters because it introduces more tactical depth to environmental combat. Players can now shape the battlefield in ways that were previously impossible.
New intermediate destruction state and smoke counter-play mechanics arrive October 20
Embark Studios developed The Finals as a fast-paced shooter where environmental destruction is a core mechanic. The upcoming patch expands the existing physics engine to support more nuanced building damage. The studio previously relied on two distinct states for structures: intact or fallen. This update adds a middle ground that allows for partial structural failure.
The new system introduces an intermediate level called gradual destruction. This level sits between the existing Strain mechanic and general physics-based debris. Strain currently determines whether a building part remains stationary or detaches completely. The new gradual destruction state allows parts to weaken and shift before falling. This creates a more dynamic and unpredictable combat environment.
Smoke and gas mechanics also receive significant changes in this update. Clouds now interact with the changing environment and no longer affect players through walls. This change removes the previous advantage of hiding behind solid barriers. Players can also use explosions to temporarily disperse smoke clouds. This adds a new counter-play option for teams caught in gas attacks.
Embark Studios stated that the current version consists of two levels: a building integrity level called Strain and general physics responsible for falling debris. The developers have improved both levels and added another intermediate one, the level of gradual destruction. This quote confirms the technical shift from binary destruction to a more complex simulation. The update aims to make the physical world feel more responsive to player actions.
Source: IXBT

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