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PRECOGNITION Game Launches Spring 2028 for PS5, Xbox Series, Switch 2, PC

Lena Fischer 2 min read

PRECOGNITION, a live- action sci- fi horror game by Sam Barlow and Brandon Cronenberg, launches in spring 2028 for PS5, Xbox Series, Switch 2, and PC.

PRECOGNITION Game Launches Spring 2028 for PS5, Xbox Series, Switch 2, PC
CONSOLES

We are tracking a significant shift in interactive horror with the official reveal of PRECOGNITION. This live-action science-fiction title brings together two distinct creative voices to challenge how players experience non-linear narratives. The project matters because it merges cinematic direction with branching gameplay on a massive scale, targeting every major current and next-generation platform. Buyers interested in story-driven experiences should note the ambitious scope and the specific release window defined for this collaboration.

PRECOGNITION game announcement visual
PRECOGNITION brings together Sam Barlow and Brandon Cronenberg for a live-action horror experience.

Sam Barlow and Brandon Cronenberg collaborate on live-action horror title

Half Mermaid Productions developed PRECOGNITION, which was previously known internally as Project C. Kinetic Publishing handles the global distribution for the title. The core creative team features Sam Barlow, the creator behind the acclaimed games IMMORTALITY and Her Story. He collaborates closely with horror film director Brandon Cronenberg, who serves as director and co-writer on the project. This partnership aims to blend Barlow’s interactive storytelling expertise with Cronenberg’s visual horror sensibilities.

  • Platforms: , Xbox Series, Switch 2, PC ()
  • Release Window: Spring 2028
  • Genre: Live-action science-fiction horror
  • Developer: Half Mermaid Productions
  • Publisher: Kinetic Publishing

The game launches in spring 2028 across PlayStation 5, Xbox Series, Switch 2, and PC via Steam. Players assume the role of Diana, a woman equipped with an experimental brain implant. This device grants her the ability to see potential future events. The narrative structure relies on non-linear storytelling where player choices actively alter the future timeline. This mechanic ensures that the horror emerges from the player's unique perspective rather than a fixed script.

Brandon Cronenberg described the project as a natural extension of his filmmaking philosophy. He stated, "The films I make tend to be subjective and experiential, with the horror emerging as one person’s perspective of the world warps around them." He added that the games made by Sam Barlow and the team are subjective experiences by their very nature. Cronenberg noted that no two people will have the same experience with these games, making it the perfect place to explore these themes further.

Source: Gematsu