A new batch of Valve kernel source code gives us a look at what may be an OLED version of the Steam Frame called 'Plano'. This is significant as it indicates Valve is making moves in the VR space to deliver a hardware upgrade with better resolution displays. This could be big for those who are hoping for a better visual experience in the handheld VR space.

Source code analysis points to higher resolution and hardware scaling for a potential OLED upgrade
The name 'Plano' is seen in the source code. It is an extension of the 'deckard-oled' branch. It's a clear indicator this is a better display (likely an OLED screen) in comparison to the existing LCD model. Valve has made no official announcement about this product, nor the timeline for any release.
- Display Type: OLED
- Resolution: 3552×3840 (1776×1920 per eye)
- Scaling Mode: 1.5x global scaling
- Rendering Tech: Foveated Scaling / Foveated Rendering
A look into the source code shows we're dealing with a resolution of 3552×3840. That translates to 1776×1920 per eye. There's a global scaling mode available at 1.5x to help with performance. We're also seeing work on the Foveated Scaling to pair with the existing Foveated Rendering tech.
Part of this scaling technology may come from utilizing hardware for OLED screens. The source code implies that the panel is capable of scaling/rendering slices of video input all within the hardware. These are all geared towards an efficient experience without sacrificing visual quality.
We've covered compatibility in the past on the Steam Frame. For example, the recent Bugsnax update that brings handheld support. Our prior coverage on that shows the increasing list of software support for the Valve VR headset. If true, we're looking at a major step up in the hardware side of things with the rumored Plano model.
Source: SteamDeckHQ




Discussion
0 comments