GAMES Bethesda Takes Fallout 76 Servers Offline for July 21 Title Update INTEL Kirin 9030 Pro Teardown Shows SMIC N+3 Beats Intel 18A Pitch PLAYSTATION 5 Wreckreation 2 Announced for PS5, Xbox Series, and PC NINTENDO SWITCH Dear Passengers Console Status: PS, Xbox, PC, and Switch Availability XBOX SERIES X Xbox Game Pass Adds 6 New Games in July 2026, Including Halo GAMES Xbox Game Pass Price Cuts to $22.99 as Seven New Titles Join Service GAMES Hunty Zombie July 2026 Reward Codes: Free Items for Roblox Players GAMES Dear Passengers Release News & Demo Details for 2026 Launch HANDHELD GAMING Anbernic RG SP Launches with GBA SP Design and Thinner Chassis NINTENDO SWITCH ASYLUM Console Release Brings Horror Adventure to PS5, Xbox, Switch PLAYSTATION 5 Order of the Sinking Star Adds PS5 Version for 2026 PHONES Redmi Kids Watch Pro Launches with Offline GPS and Dual Cameras CONSOLES DreamSTer Brings Sega Dreamcast Emulation to MiSTer FPGA DLSS NVIDIA DLSS 5 Update Brings Developer Control Over AI Lighting

The Witcher 4 Hires God of War Combat Designer Jacqueline Kate Salsman

Simon Ellis 0 comments 2 min read

CD Projekt Red hires Jacqueline Kate Salsman, former God of War combat designer, for The Witcher 4 development team.

The Witcher 4 Hires God of War Combat Designer Jacqueline Kate Salsman
GAMES

CD Projekt Red added a new combat designer to the development team for The Witcher 4. Jacqueline Kate Salsman joined the studio as an Expert Gameplay Designer after leaving Santa Monica Studio. Her arrival addresses long-standing criticism regarding shallow combat mechanics in previous Witcher titles.

Former Santa Monica Studio designer joins CD Projekt Red to improve combat mechanics

Salsman brings experience from high-profile action games to the project. She previously worked on God of War (2018), God of War Ragnarok, and The Callisto Protocol. CD Projekt Red confirmed she is currently working on the development team for The Witcher 4.

Jacqueline Kate Salsman working on game design
Jacqueline Kate Salsman working on game design

The studio did not release specific technical details about her role or the game's combat systems. Salsman's background focuses on action-oriented gameplay design from her time at Santa Monica Studio. Her hiring signals a shift in focus toward deeper and more refined combat mechanics for the upcoming title.

Previous Witcher titles faced criticism for their combat depth, which this hire aims to correct. The studio has not announced other personnel changes or specific release dates for The Witcher 4. Salsman's expertise in action game design may influence how the new title approaches player engagement and mechanics.

Source: TweakTown

Discussion

0 comments

Leave a comment