PLAYSTATION 5 Samson: A Tyndalston Story Launches for PS5, Xbox Series on September 21 STEAM DECK Humble Choice September 2026: 8 Games Including Steam Deck Verified Titles GAMES WARDOGS Early Access and 1.0 Launch Dates Explained GAMES The Blood of the Dawnwalker Lets You Beat the Final Boss in the Prologue PLAYSTATION 5 Astonishia Story Western Release Set for Feb 11, 2027 on PS5, Switch 2, and PC PLAYSTATION 5 GTA 6 PC Release May Accelerate Amid High PS5 Prices GAMES Blood of Dawnwalker Xanthe Lantern Puzzle Solution GAMES Ikea Kallax Shelf Teased for Skyrim Merch Drop in UK and Ireland NINTENDO SWITCH 2 Maneater 2 Announced for 2027 Launch on Switch 2, PS5, and PC CONSOLES Square Enix TGS 2026 Lineup Features Dragon Quest VII and Kingdom Hearts IV PLAYSTATION 5 Konami Rhapsody in Scarlet Announced for PS5, Xbox Series, and PC GAMES Naughty Dog Confirms The Last of Us Franchise Is Not Done AMD NBA 2K27 DLSS 5 Benchmarks Show 60% Performance Hit on RTX 5090 GAMES FromSoftware Avoids Fixed Game Formula, Miyazaki Says Fresh Ideas Rule

Star Wars Galactic Racer brings massive tracks and deep customization

Owen Carter 2 min read

Star Wars Galactic Racer emphasizes massive track designs and deep customization. Fuse Games details the roguelike campaign and pod racing mechanics.

Fuse Games Star Wars Galactic Racer
GAMES

Star Wars Galactic Racer introduces a new approach to the franchise's iconic pod racing by emphasizing scale and player agency. The game aims to capture the cinematic spectacle of the films through massive track designs that fill the screen. This focus on visual grandeur matters to players who want an immersive experience that goes beyond simple arcade racing. The title offers a deeper simulation of preparation and customization than previous entries in the genre.

Fuse Games reveals cinematic scale and roguelike campaign details

Fuse Games, a studio led by former Criterion developers, is building this experience for the Star Wars universe. The developer positions pod racing as the pinnacle of racing within the franchise's lore. The game integrates this core mechanic into a broader campaign that blends racing with exploration. Players navigate a structure that includes hub areas and third-person movement segments between races.

The development team designed the tracks as massive mega structures to replicate the cinematic scale found in the movies. Kieran Crimmins, the creative director, stated that the goal was to ensure everything fits the fantasy of the films. The gameplay loop includes kinetic boosts and pre-race preparation sequences that require quick-time events. These mechanics add a layer of intensity to the racing itself.

Combat mechanics are woven into the racing experience, allowing players to engage enemies during high-speed runs. The campaign mode features a roguelike structure that changes with each playthrough. Players can customize their speeders using a system that allows for trillions of possible part combinations. This level of customization supports the game's focus on personalizing the racing fantasy.

Source: PCGAMESN