Sony has filed a patent that could fundamentally change how viewers interact with live game streams. This system lets audiences guide streamers through difficult moments without taking direct control of the characters. For players stuck in complex levels, this offers a new way to receive real-time help from their community. The technology aims to turn passive watching into an active collaborative experience.
Patent details haptic feedback and object manipulation for live streams
The patent, titled 'Adaptive screen share pointer and reactions during gameplay', describes a mechanism for viewer-driven assistance. It allows viewers to send on-screen pointer commands that highlight specific areas or objects in the game world. These pointers appear directly on the streamer's display, helping them identify paths or items they might have missed. The system distinguishes these guidance tools from direct character control, ensuring the streamer retains final authority over their actions.
Beyond visual cues, the patent details haptic feedback integration for viewer reactions. When viewers send specific reactions, the streamer's controller vibrates with distinct patterns corresponding to each reaction type. This adds a tactile layer to the interaction, allowing streamers to feel audience engagement without looking away from the screen. The system can also let viewers manipulate game objects, such as creating temporary bridges to help uncover hidden items. Control rights can rotate among viewers based on their contributions to the stream.
Processing for these interactive features may pause during cutscenes to avoid disrupting the narrative flow. This approach follows Sony's previous patent for an AI 'ghost' player and contrasts with Microsoft's cloud-based gameplay helpers. The technology represents a shift toward more integrated social features in gaming platforms. It suggests Sony is exploring ways to deepen viewer participation in live gameplay sessions.
Source: DEXERTO




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