DLSS Modder brings ray tracing to 2008 Call of Duty: World at War using NVIDIA RTX Remix PLAYSTATION 5 Phantom Blade Zero gets AAA budget while keeping indie spirit NINTENDO Square Enix Targets Switch 2 Optimization for Final Fantasy VII Revelation GAMES Invincible VS DLC Agent Spider launches this winter with new game mode and arena NINTENDO Castlevania: Belmont’s Curse hits PS5, Xbox Series, Switch, and PC this week PC HARDWARE REDMI Monitor Arm launches for around $44 with 9kg load capacity and five-way adjustment PHONES Huawei Pura X View sells 449,800 units in China as supply shortages push delivery to November PHONES Honor Win 2 and Win Tablet launch October 21 with active cooling fans AMD ROG Xbox Ally X hits 151 FPS in Cyberpunk 2077 when paired with Radeon RX 9070 XT eGPU INTEL Open-source gbos-vm lets you run Googlebook OS on Apple Silicon Macs GAMES Activision DMCA takes down AI-built Black Ops II browser ports LINUX Battlefield 2 open-source revival restores multiplayer after eight years of reverse-engineering GAMES Unofficial open-source Battlefield 2 revival nears public release for modern PCs PC HARDWARE Baseus Spacemate RD1 Mini Docking Station packs dual 4K60 displays and 100W power delivery in phone-sized hub

Modder brings ray tracing to 2008 Call of Duty: World at War using NVIDIA RTX Remix

NicoGG 0 comments 2 min read

A modder known for the GTA IV RTX remaster is updating Call of Duty: World at War with ray tracing using NVIDIA's RTX Remix toolkit.

Modder brings ray tracing to 2008 Call of Duty: World at War using NVIDIA RTX Remix
GAMES

A community modder is breathing new life into the 2008 shooter Call of Duty: World at War by adding modern ray tracing. This project matters because it allows players to experience a classic title with current-generation lighting and reflections without buying a new game. The initiative highlights how third-party tools can extend the lifespan of older software.

Community developer updates classic shooter with modern lighting and shadows

The developer behind this effort is xoxor4d, who previously gained attention for creating an RTX remaster of Grand Theft Auto IV. He is using 's RTX Remix toolkit to rebuild the game's rendering pipeline. This approach replaces the original fixed-function graphics with dynamic ray-traced illumination and shadows.

Early visual tests show a significant upgrade in atmospheric detail and realism. User chasmmmmmmmmmmm shared screenshots of these changes on the social media platform X. In response to the images, the user commented, "I saw a few of these screenshots and couldn't help but share — this one looks just incredible."

The modder has a history of sharing technical previews, having released a 't4-rtx' demo on GitHub several years ago. Recent updates to the project reportedly include support for a feature labeled as NVIDIA 5. This specific version number is likely a typo for an existing DLSS release, as DLSS 5 is not a recognized standard.

This unofficial remaster remains a work in progress and is not an official Activision product. The project demonstrates the potential of community-driven graphics updates for legacy PC games. Players interested in the final result will need to wait for further development updates.

Source: IXBT

Discussion

0 comments

Leave a comment