A community modder is breathing new life into the 2008 shooter Call of Duty: World at War by adding modern ray tracing. This project matters because it allows players to experience a classic title with current-generation lighting and reflections without buying a new game. The initiative highlights how third-party tools can extend the lifespan of older software.
Community developer updates classic shooter with modern lighting and shadows
The developer behind this effort is xoxor4d, who previously gained attention for creating an RTX remaster of Grand Theft Auto IV. He is using NVIDIA's RTX Remix toolkit to rebuild the game's rendering pipeline. This approach replaces the original fixed-function graphics with dynamic ray-traced illumination and shadows.
Early visual tests show a significant upgrade in atmospheric detail and realism. User chasmmmmmmmmmmm shared screenshots of these changes on the social media platform X. In response to the images, the user commented, "I saw a few of these screenshots and couldn't help but share — this one looks just incredible."
The modder has a history of sharing technical previews, having released a 't4-rtx' demo on GitHub several years ago. Recent updates to the project reportedly include support for a feature labeled as NVIDIA DLSS 5. This specific version number is likely a typo for an existing DLSS release, as DLSS 5 is not a recognized standard.
This unofficial remaster remains a work in progress and is not an official Activision product. The project demonstrates the potential of community-driven graphics updates for legacy PC games. Players interested in the final result will need to wait for further development updates.
Source: IXBT




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