Clive Barker's Hellraiser: Revival is getting a performance boost for handheld gamers. The demo now runs on Unreal Engine 5, which changes how the game handles visuals on portable hardware. This matters because Steam Deck users can finally see if the title meets their frame rate expectations before buying.

Unreal Engine 5 demo maintains playable frame rates on handheld
We tested the demo on a Steam Deck to check its real-world capabilities. The game uses TSR upscaling to maintain performance on the handheld's limited resources. This technology helps the system render the game at a lower resolution while keeping the image sharp enough for play.
- Engine: Unreal Engine 5
- Target Platform: Steam Deck
- Upscaling Technology: TSR (Temporal Super Resolution)
- Upscaling Quality Setting: 67% resolution (Quality setting equivalent)
- Graphics Settings: Low
The demo runs at over 45 FPS in most areas with default low settings. We did not find any scenes that dropped below 30 FPS during our testing. Some stuttering occurs in complex rooms, likely due to the shader cache, but it is not constant.
Players can pre-purchase the full game on Steam for 39.99 USD (around $39.99). The price is fixed globally, so buyers know the cost upfront. We looked at the last Clive Barker's Hellraiser: Revival update while tracking these performance improvements.
The demo confirms the game is playable on Steam Deck with minor technical hiccups. The stuttering might be fixed in the final release, but current performance is stable enough for review.
Source: Hellraiser, SteamDeckHQ




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