The development of Grand Theft Auto VI is delayed because of internal differences over the direction of the game, which caused a change in its release timeline. The process of mixing the dirty realism of Red Dead Redemption 2 and the craziness of Grand Theft Auto led to a kind of creative impasse that hampered the development of the title. According to Bloomberg reporter Jason Schreier, the differences in the direction of the project were strong enough to cause the loss of some employees. Rockstar was trying to mix the realism of Red Dead Redemption 2 and the craziness of Grand Theft Auto, which had an impact on the development of the title.
Internal disputes over project direction slowed development and caused staff departures
GTA VI was in development for a long time and, in fact, its development is very complicated. Work on the map and the place, Miami, started over a decade ago. However, active development of the final game began at least four years ago.
The team had to face several design issues. Rockstar has grown a lot in this time. In 2018 there were about 2,400 people.
Now there are 4,800 people. Rockstar has grown a lot, but it did not avoid internal conflicts that have come to light.
We could say that the weapons wheel interface redesign, which was made several times and then returned to the one we saw in the Netflix presentation, was an indicator of the problems in the development process. Internal differences in the direction of the project resulted in a delay in development and the departure of some employees. Rockstar tried to mix the dirty realism of Red Dead Redemption 2 with the craziness of Grand Theft Auto.
It was an interesting challenge. So far they haven't managed to overcome it. The internal differences in the project have had a direct impact on the pace of the sixth installment. So the development of the game turned out to be slower than expected.
Active development of the title began at least four years ago. At least the team started working on the map, the place a long time ago – more than a decade ago. Now, in the team, there are 4,800 people.
In 2018 there were about 2,400. Rockstar grows, manages internal adjustments. The design of the weapons wheel interface was made several times, and then returned to the one we saw in the presentation at Netflix. Such difficulties in development show us the difficulties of mixing different game styles in one big game.
Source: IXBT




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