LINUX Unofficial Ghost of Yotei PC Port Runs at 3.4 Frames Per Minute GAMES Resident Evil 2 Remake Mod Adds Local Co-op and AI Companion Hunk GAMES Esoteric Ebb developer updates backend text system to enable official Russian, German, and Portuguese translations GAMES Starfield modder adds seamless planet landings without loading screens GAMES Command & Conquer Fans Rebuild Tiberian Sun as Battlefield-Style Shooter in Unreal Engine 5 PLAYSTATION 5 Hacker threatens to leak full Grand Theft Auto VI campaign if memecoin hits $30 million market cap CONSOLES Sony patents system letting viewers control game cursors and trigger controller vibrations GAMES EU investigates microtransactions as Fortnite removes leftover currency issue NINTENDO Nintendo Switch 2 to feature user-replaceable batteries in Europe due to EU regulations CONSOLES Phantom Blade Zero to Feature At Least 50 Bosses and 30 Primary Weapons NVIDIA Microsoft offers up to $1,000 cash back for MacBook Pro owners switching to Surface Laptop Ultra PLAYSTATION 5 Abxylute P5 Wireless Controller launches with Hall Effect joysticks for $75.99 PLAYSTATION 5 GTA VI Hacker Threatens Nude Lucia Leak if Memecoin Hits $4 Million STEAM WARDOGS Season 2 Launches October 15 With New Weapons, Vehicles, and Rain

Unofficial Ghost of Yotei PC Port Runs at 3.4 Frames Per Minute

NicoGG 0 comments 2 min read

An unofficial PC port of Ghost of Yotei via AnyPS5 emulator runs at just 3.4 frames per minute due to severe CPU driver bottlenecks.

Unofficial Ghost of Yotei PC Port Runs at 3.4 Frames Per Minute
GAME PERFORMANCE

Sony Interactive Entertainment has not released Ghost of Yotei on PC, yet the title is already running on Windows through an unofficial emulator. This development matters because it reveals the technical hurdles facing any potential official port of the PS5 exclusive. The game remains a console-only experience, but the emulator work provides a preview of what a PC version might look like.

Emulator struggles with severe CPU bottlenecks and unplayable frame rates

The project relies on AnyPS5, a tool designed to automatically port PS5 executables to and Windows. Sucker Punch Productions developed the game, which is now being tested in a non-official environment. The emulator attempts to translate the console code for a different operating system without direct support from the developer.

Performance metrics from user Celegans12 show the game struggling significantly under this emulation. The system recreates approximately 16,600 textures every frame and rebuilds an image table with 16,386 entries. These operations contribute to a severe bottleneck that limits the frame rate to approximately 3.4 frames per minute. Each frame takes about 17 to 18 seconds to render.

The primary performance issue stems from the CPU driver, which spends approximately 17.6 seconds per frame on resource binding. While the 3D scene renders, the slow frame rate makes the experience unplayable for most users. Loading times have improved compared to previous emulator attempts, taking about 7 minutes instead of the previous 13 minutes. This improvement suggests progress in the emulation layer, though the core rendering issues remain unresolved.

Source: Ghost of Yotei, IXBT

Discussion

0 comments

Leave a comment