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Digital Foundry names Star Wars: Galactic Racer a benchmark for Unreal Engine 5 optimization

Simon Ellis 0 comments 2 min read

Digital Foundry identifies Star Wars: Galactic Racer as a top Unreal Engine 5 optimization example, detailing resolution and frame rate targets across PS5, Xbox, and PC.

Digital Foundry names Star Wars: Galactic Racer a benchmark for Unreal Engine 5 optimization
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Star Wars: Galactic Racer has established itself as a technical benchmark for console racing games, drawing attention from performance analysts for its efficient use of modern rendering tools. This recognition matters because it demonstrates how developers can maintain high frame rates and visual fidelity on current-generation hardware without requiring expensive upgrades. The game’s optimization strategy offers a clear reference point for buyers evaluating the visual capabilities of their existing consoles.

Technical analysis highlights efficient rendering on current-generation consoles

Electronic Arts published the title through developer Fuse Games, leveraging Unreal Engine 5 to deliver its core racing experience. The project targets the , , , and PC platforms, with specific technical adjustments made for each system. Digital Foundry experts have identified the game as one of the best examples of optimization on Unreal Engine 5, highlighting its technical maturity.

  • PS5/Xbox Series X Resolution: 1296p upscaled to 4K
  • PS5/Xbox Series X Performance: Stable 60 FPS
  • PS5 Pro Resolution: Approximately 1728p
  • Xbox Series S Resolution: 864p
  • Engine: Unreal Engine 5

On base PS5 and Xbox Series X consoles, the game runs at an internal resolution of 1296p, which it upscales to 4K output. This configuration maintains a stable 60 frames per second during gameplay. The PS5 Pro version increases the internal resolution to approximately 1728p while preserving the 60 FPS target without performance loss. These specifications ensure consistent visual quality across the primary PlayStation and Xbox hardware lines.

The Xbox Series S version operates at a lower 864p resolution to accommodate its limited graphical processing power. To maintain smoothness on this hardware, developers replaced dynamic Lumen lighting with static lighting and simplified vegetation. The game utilizes Lumen lighting technologies, virtual shadows, and Nanite geometry on more powerful systems. data shows the game has received 78% positive reviews with up to 15,000 concurrent players, indicating strong player engagement.

When we covered the last Star Wars: Galactic Racer update, several of the same balance and stability themes came up, suggesting a consistent focus on performance refinement. The game continues to serve as a practical example of how Unreal Engine 5 features can be adapted for different hardware tiers. Players can expect stable performance across supported platforms, with visual enhancements scaling appropriately for PS5 Pro users.

Source: IXBT

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