ACCESSORIES Godox A2 brings 1/8,000s sync xenon flash to iPhones for around $85 AMD Lenovo ThinkCentre M75t Gen 6 adds Radeon RX 6400 graphics in Eurozone, UK, and Singapore GAMES Arkham Horror The Card Game Second Season Gets Blood Token Mechanics in New Russia-Exclusive Campaign DLSS Super Meat Boy 3D update adds DLSS and FSR support alongside crossover character GAMES Mass Effect Legendary Edition multiplayer restored by community mod with 66 characters and 19 maps INTEL Xiaomi Redmi Book 16 2027 swaps Core Ultra for Wildcat Lake Core 5 320 for better battery life ACCESSORIES WALLHACK SP-005 Berserk glass mousepad launches worldwide for $139 GAMES Cosplayer Maria Davydova Brings Baldur’s Gate 3’s Dark Urge to Life in Dark Fantasy Photoshoot STEAM Cleaner Company launches January 26 with four-player co-op sci-fi cleaning chaos STEAM Taskey’s Midnight Toybox turns a child’s bedroom into a deadly board game GAMES The FINALS update makes the announcer call out your actual player name AYN ODIN Ayn Odin 3 Portal handheld features 9,000mAh battery and Snapdragon Q8 for extended emulation PLAYSTATION 5 Saros adds New Game Plus and Boss Rush modes in free Zenith Update GAMES Rockstar trial ends day before GTA VI launch as union accuses studio of hiring informants

Dead Space 4 Unlikely Due to Poor Sales, Former Producer Explains

Owen Carter 2 min read

Former Dead Space producer Chuck Beaver explains why Dead Space 4 is unlikely, citing poor sales and EA's focus on live-service games.

Dead Space 4 Unlikely Due to Poor Sales, Former Producer Explains
GAMES

Former Dead Space producer Chuck Beaver has stated that a fourth mainline entry in the survival horror franchise is unlikely due to poor sales. In a recent interview, Beaver explained that Electronic Arts is not interested in funding another Dead Space game because the series has not met the company's financial expectations.

Former producer Chuck Beaver explains the sales ceiling

Beaver noted that horror games have a natural sales ceiling. He recalled that during former EA VP Frank Gibeau's tenure, the threshold to continue Dead Space was 5 million units sold. Today, that number has risen to around 15 million units due to increased development costs. Beaver estimated that a new Dead Space game would need to sell approximately 7 million units to be considered viable, citing that recent Resident Evil titles achieve around that figure.

Beaver also addressed why Motive Studio, which developed the Dead Space remake, was not greenlit for a follow-up. He said, "It's disappointing that we can't make a beloved franchise to its logical end, but I understand the numbers." He added that EA is now looking for perennial moneymakers like Fortnite, describing single-player package games without live-service offerings as a "dinosaur fossil of a business model."

Electronic Arts has not commented on the future of the Dead Space franchise. Beaver's remarks suggest that the company's focus on long-term revenue streams makes a traditional single-player horror sequel unlikely in the current market.

Source: MP1ST