Co-founder of Rockstar Games, Dan Houser took the responsibility of his failings in working with Max Payne 3 and came out to the public. This is important because it validates what the developers feel as to why Max Payne 3 failed to hit sales targets commercially, although it was critically acclaimed. It also give those who are looking to buy into the series a good glimpse of the self reflection that occured after the release.
Rockstar co-founder takes responsibility for the 2012 shooter's commercial underperformance
Released in 2012, developed by Rockstar Games. Max Payne 3 was one linear and linear experience. Houser compares it to a 12 hour movie with hardly any load screens.
This was so that the story progression could keep going. However it didn't quite land the way it was supposed to land with its audience.
As one of the guys pulling the strings and writer, Houser took the responsibilty for the failings of the game. He explains how it was a beautiful game but didn't find the success it should have. The main problem was that people weren't able to connect with the specific type of writing Sam Lake did in the original games.
Developer explains how some people liked the third game, but many didn't. A clear indication that something went off with what the studio wanted to do versus what the audience wanted. Houser here makes it very clear that it wasn't a technical failing, but a failing to connect with the fanbase stylistically.
Source: IXBT




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