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Cities Skylines 2 Morning Dew Patch Fixes Traffic Jams and Shadows

NicoGG 0 comments 2 min read

Cities Skylines 2 patch 1.5.9f1, titled Morning Dew, improves traffic AI pathing, fixes shadow flickering, and resolves delivery truck bugs for smoother gameplay.

Cities Skylines 2 Morning Dew Patch Fixes Traffic Jams and Shadows
GAMES

Cities Skylines 2 patch 1.5.9f1, titled 'Morning Dew', is now live for players seeking smoother traffic flow and improved visual stability. The update targets two of the game's most persistent pain points: chaotic vehicle pathing and distracting shadow artifacts that have frustrated simulation enthusiasts since launch.

Patch 1.5.9f1 introduces revised U-turn costs to curb unrealistic vehicle maneuvers.

The patch introduces a revised cost system for U-turns, penalizing illegal or unrealistic maneuvers to encourage more natural lane merging around highway exits. This adjustment aims to reduce gridlock scenarios where vehicles ignore traffic rules in pursuit of faster routes, forcing the AI to prioritize realistic behavior over speed.

Shadow rendering receives significant attention with fixes for distant flickering and erroneous cutoffs at specific camera angles. The cascade distribution system has been improved to ensure consistent lighting across varied terrains, eliminating the jarring visual glitches that occurred when players zoomed in on city outskirts or elevated structures.

Secondary updates address bug fixes that disrupted resource management and logistics. Natural resources now deplete at a realistic pace even on easy mode, preventing rapid exhaustion of raw materials. Delivery trucks no longer get stuck inside specialized industry buildings, resolving a long-standing issue where goods failed to reach their destinations due to pathing errors.

The education overlay has been polished for clarity, and tool parameters like road elevation now carry over when switching between related tools in the build menu. A new filter allows players to isolate assets from region packs and mods directly within the build interface, streamlining city planning workflows.

Source: PCGAMESN

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