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Beast of Reincarnation Hits 90-110 FPS at 4K on RTX 5090

Daniel Cross 3 min read

Beast of Reincarnation hits 90- 110 FPS at 4K on RTX 5090, but ray tracing appears broken and engine features are underutilized in the leaked build.

Beast of Reincarnation gameplay on high-end PC hardware
GAME PERFORMANCE

Beast of Reincarnation, the new action RPG from GAME FREAKS, delivers solid frame rates on high-end hardware but leaves PC gamers with a confusing technical experience. Early performance data shows the title can sustain 90 to 110 frames per second at native 4K resolution with maximum settings. This performance level suggests that the game is well-optimized for modern GPUs, yet it fails to leverage the most advanced features of its underlying engine. Players with top-tier rigs should expect smooth gameplay, but those relying on specific graphical enhancements may find the experience lacking.

Beast of Reincarnation gameplay on high-end PC hardware
Beast of Reincarnation delivers solid frame rates on high-end hardware.

Early benchmarks show solid frame rates but broken ray tracing

The game runs on Unreal Engine 5.4.4.0 and supports and 3 upscaling technologies. However, the implementation feels incomplete because the title does not support or . The lack of these modern upscaling methods means users must rely on standard resolution scaling to maintain high frame rates. This limitation becomes more apparent when examining the specific hardware used for testing.

Testing was conducted on a system equipped with an AMD Ryzen 9 7950X3D processor and 32GB of DDR5 RAM running at 6000MHz. The graphics card used for these benchmarks was an NVIDIA 5090. The system operated on Windows 10 64-bit with the latest available GeForce drivers. The tested components reflect the current high-end standard for PC gaming.

Despite the strong frame rates, the game does not effectively utilize Lumen or Nanite features within Unreal Engine 5. The ray tracing setting also appears to be broken, as enabling it made no difference to visuals or performance. The reviewer noted that the ray tracing implementation is non-functional in the current build. These issues suggest that the engine's advanced lighting and geometry tools are not being fully integrated into the final product.

The current benchmarks are based on a leaked version of the game, so final retail performance may vary. The reviewer stated that it will be interesting to see whether some issues will be fixed in the official release. We looked at Beast of Reincarnation earlier while tracking NVIDIA launches to understand the broader context of recent hardware demands.

GAME FREAKS has released a title that performs well on paper but requires further refinement in its technical execution. The combination of high frame rates and broken ray tracing creates a mixed bag for early adopters. Gamers should wait for official patches before expecting a complete visual experience.