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Afterplay.io Launches Retro Gaming Platform With Cross-Device Sync

Owen Carter 2 min read

Afterplay.io launches a web-based retro gaming platform featuring cross-device sync, cloud saves for over 30 consoles, and an indie storefront giving developers 90% of revenue.

Afterplay.io Launches Retro Gaming Platform With Cross-Device Sync
RETRO

Afterplay.io is launching a new web-based platform designed to let players start retro games on one device and seamlessly continue them on another. The service, called Afterplay, focuses on cloud saves and cross-device synchronization so users can pick up exactly where they left off without manual setup.

Afterplay.io retro gaming platform interface showing cross-device sync
Afterplay.io retro gaming platform interface showing cross-device sync

Web-based service lets players continue classic games across devices with cloud saves and a developer-friendly storefront.

The platform supports emulation for over 30 classic console systems directly in a web browser. It also introduces an indie game storefront that gives developers 90% of the revenue while Afterplay retains a 10% cut.

Afterplay Premium costs $3.99 USD per month or $19.99 USD annually with a promotional code. The service does not currently list specific availability dates for different regions in its provided data.

Patrick, a representative for Afterplay.io, described the core use case as allowing players to start a game on a laptop at home and continue it on a phone while waiting in line at a grocery store. He emphasized that the system requires no manual setup and maintains the same save state across devices.

Afterplay aims to become a central destination for retro gaming by offering easy access alongside a revenue structure that favors developers. The web-based approach removes the need for users to install emulation software or manage local game files.

Afterplay.io aims to streamline how players access classic games while ensuring indie developers retain the majority of sales revenue through its storefront structure.

Source: Interview, RetroHandhelds