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California Protect Our Games Act fails Senate vote

Simon Ellis 0 comments 2 min read

The Protect Our Games Act failed to pass a California Senate vote, leaving digital game consumers without new statutory protections against server shutdowns.

California Protect Our Games Act fails Senate vote
GAMES

A California bill designed to protect consumers from losing access to paid online games has failed to advance in the state legislature. The Protect Our Games Act did not receive enough votes in the State Senate to move forward, effectively ending its progress for the current session. This outcome matters to players who rely on digital purchases, as it leaves the current legal framework unchanged regarding server shutdowns. Buyers of digital games face no new statutory requirements for publishers to provide offline alternatives or refunds when servers close.

Legislative effort to mandate offline versions or refunds for shut-down servers stalls in committee

The legislation was introduced by California Assemblyman Chris Ward to address the growing issue of game server terminations. The bill sought to mandate that publishers offer offline versions or refunds for paid games once online services are discontinued. It previously cleared the California State Assembly with a decisive 43-16 vote, showing initial legislative support. The proposal aimed to create a safety net for consumers who purchased games with the expectation of long-term online functionality.

The primary technical requirement of the bill was to force publishers to provide offline versions or refunds for paid games shut down by server termination. This measure was intended to preserve access to content that consumers had already purchased. The legislative process stalled in the Senate committee, where several members abstained from voting. These abstentions prevented the bill from securing the majority of yes votes required to advance to a full Senate floor vote.

Advocates for the bill, including the Stop Killing Games movement, attributed the legislative failure to abstentions and lobbying by the Entertainment Software Association. The ESA allegedly argued against the bill by claiming that private servers were illegal. A campaign volunteer stated that abstentions are not neutral and have the same practical effect as a no vote. The volunteer emphasized that the bill only advances if it gets a majority of yes votes, and not enough yeses means the bill stops here for this session.

The campaign has vowed to continue its efforts in the next legislative session. Advocates plan to return with an in-person lobbying presence and additional funding. They also intend to gather support from a long list of organizations and developers. This renewed effort signals that the debate over game preservation and consumer rights in California is far from over.

Source: VideoGameChronicles

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