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Valve Updates The Lab With Native Steam Frame Controller Support

Daniel Cross 2 min read

Valve updates The Lab with native Steam Frame controller support, ensuring day-one compatibility and default bindings for the upcoming headset.

Valve The Lab VR game interface with Steam Frame controller support
GAMES

has updated its VR title The Lab to add native controller support for the upcoming Frame headset. This update ensures that players can use the new hardware immediately upon release without needing manual configuration. This update supports Valve's approach of developing software compatibility for upcoming hardware devices.

Valve The Lab VR game interface with Steam Frame controller support
Valve The Lab VR game interface with Steam Frame controller support

The Lab VR title now features built-in Steam Frame controller bindings for immediate use.

The update assigns default binding profiles specifically designed for the Steam Frame controllers. The default settings enable standard navigation and object interaction through the headset's built-in controls. The update simplifies the initial experience for players using or PC VR setups without prior configuration knowledge.

The technical implementation relies on Valve's existing compatibility layer used in other recent updates. Similar to standalone ARM Android builds for titles like Arken Age and Racket Fury, The Lab now leverages this framework to map controller inputs efficiently. The update provides reliable functionality for various setups while avoiding the need for external developer adjustments.

Other VR applications including The Room VR and Sushi Ben have received similar compatibility updates in recent weeks. These titles now feature standalone ARM Android builds that utilize the same Lepton compatibility layer. This update reflects Valve's effort to unify controller support for its virtual reality titles before the new headset release.

The Steam Frame headset remains unannounced with no official pricing or availability dates confirmed by Valve. The headset is expected to launch later this year based on current industry reports. The company has not disclosed technical specifications beyond the controller integration mentioned in this update.

Source: SteamDeckHQ