ACCESSORIES Attack Shark R5 Turbo brings 8,000 Hz polling to wireless gaming mice GAMES Bombora updates Heroes of Might and Magic book cover after fan backlash GAMES Resident Evil 7 saved Capcom’s franchise after a chaotic development marked by internal disputes NINTENDO SWITCH Culdcept BEGINS PC release confirmed for October 28, 2026 GAMES GTA 6 narrows roads and limits weapons to force tactical play AMD Topfeel DeskOne A1 packs 24-core Intel Core Ultra 9 and 256 GB RAM in a 21-liter chassis GAMES iQOO Pad Pro brings 165Hz OLED and active cooling to an 8.8-inch gaming tablet NVIDIA Axera AX8860P targets Nvidia DGX Spark with 256 TOPS AI accelerator for under $2,000 AMD Microsoft weighs spec cuts for cheaper Surface as Apple MacBook Neo pricing pressures margins DLSS NCSoft Cinder City Trailer Reveals Tactical MMO Shooter Set in Post-Apocalyptic Seoul CONSOLES 98.6% of Gears of War: E-Day sales in Spain were physical copies GAMES Xbox Manager Deletes X Account After Backlash Over AI Game Development Claims GAMES CD Projekt delays The Witcher 4 details to ensure Ciri is not a copy of Geralt GAMES Assetto Corsa EVO update 0.10 adds 1:1 German Eifel map and off-road driving on December 9

Shot One Fighters Targets 60 FPS on Steam Deck Without Upscaling

NicoGG 1 min read

Red Moon Workshop develops Shot One Fighters, aiming for 60 FPS at native resolution without upscaling on the Steam Deck within a 10W TDP limit.

Shot One Fighters Targets 60 FPS on Steam Deck Without Upscaling
GAMES

Red Moon Workshop is developing Shot One Fighters, a roguelite fighting game that targets the Steam Deck as its primary testing platform. The developer has set a clear performance goal for the handheld: 60 FPS at native resolution without upscaling.

Developer targets strict power limits and native resolution for handheld gameplay

The project aims to run within strict power limits on Valve’s portable PC. Red Moon Workshop is targeting a 10W TDP ceiling and keeping battery drain under 15W during gameplay.

The developer notes that maintaining this performance within the power limits involves ongoing adjustments to the game's technical foundation. The developer notes that some throttling occurs when selecting new moves, causing brief dips into the 40s, but performance holds steady during active combat sequences.

The game is currently in development with no official release date announced yet. Players can wishlist the title on Steam to receive updates as progress continues.

No pricing information has been disclosed at this time. With no release date or pricing information available, the title is currently being developed with performance testing as its primary focus.

Source: SteamDeckHQ