GTA 6 on Xbox Series X/S is about to get a much bigger image quality boost for people who want to play. Rockstar Games has confirmed the PSSR for PlayStation 5 on GTA 6. However, there's the possibility of upscaling for Xbox users as well. This difference may change how crisp the game can look on Microsoft's current-gen console versus Sony's premium platform.
Datamine reveals FSR code in Xbox files while PS5 gets confirmed PSSR
The main narrative here is the two upscaling tech rivalries, the PS PSSR and the Xbox FSR. For PS5, Rockstar has confirmed PlayStation Spectral Super Resolution (PSSR) support for the game. For the Xbox, there's some uncertainty but evidence from data files. Some Xbox Series package file datamining has found code for the FidelityFX Super Resolution (FSR) in game assets.
At the moment, AMD is working to make its FSR 4.1 technology available for Xbox consoles. A few developers are already in on this. This means Rockstar may have a chance of using FSR (newer version) for Xbox Series X/S on GTA 6.
The aim is to achieve the same visual fidelity as the PS5 Pro offers with PSSR. But there's a small chance of having FSR 4.1 ready at the time of launch.
At least there will be a form of upscaling support for the Xbox version, as per datamine results. So Xbox gamers will have modern image quality enhancement options, even if not the latest FSR. This also shows the platform holders' technological race to bring the sharpest possible image quality for big titles.
You may remember that we've had these sorts of technical discussions in the last GTA 6 update as well. There, the focus was more on balance and stability. Meanwhile, we've got the confirmed PSSR on PS5.
For Xbox, there's a high possibility of upscaling, given the code that's already out there. You can look forward to high-quality upscaling for both consoles. But it may change for Xbox post-launch.
Source: NotebookCheck




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