AMD HelixSR 2.0 cuts DLSS frame generation GPU overhead by 20% on AMD hardware GAMES Activision releases Call of Duty: Modern Warfare 4 patch notes covering weapon balance and bug fixes PHONES Samsung Galaxy Fit4 FCC filing confirms Bluetooth 5.4 upgrade and new Mint color ANDROID Samsung W27 leak reveals luxury foldable with gold frame and 4.1mm thickness GAMES Cyberpunk: Edgerunners 2 creator promises Roman Karax backstory will never be revealed STEAM HUNGER playtest hits 16,000 concurrent players with persistent progression twist GAMES Rockstar Games turns GTA’s Burger Shot into a real Miami eatery ahead of GTA 6 GAMES Erling Haaland admits he is a ‘camper’ in Call of Duty: Modern Warfare 4 GAMES Battlefield 6 Hotfix 1.000.037 Required to Play Season 5 Maps ANDROID Motorola Edge 70 Max delivers 28-hour battery life and 4K gaming for under $1,000 GAMES Electronic Arts shuts down BioWare, ending 30-year RPG legacy GAMES Pokemon Company opens first physical store outside Asia in London by 2029 PC HARDWARE Wavlink BlitZDockM brings 6,200 MB/s SSD speeds to Thunderbolt 5 hubs GAMES Valor Mortis breaks even in seven days despite early skepticism

HelixSR 2.0 cuts DLSS frame generation GPU overhead by 20% on AMD hardware

Daniel Cross 0 comments 2 min read

HelixSR 2.0 brings Nvidia DLSS to AMD hardware like the Steam Deck, cutting frame generation GPU overhead by 20% at 1080p and 1440p.

HelixSR 2.0 cuts DLSS frame generation GPU overhead by 20% on AMD hardware
GAME PERFORMANCE

HelixSR 2.0 is out for download on GitHub and it now supports upscaling with , as well as on devices (like the ). This is important because it adds another performance option for portable hardware owners, who were previously unable to take advantage of Nvidia's proprietary tech. Now people will be able to get better frame rates and image quality from the upscaling on compatible AMD GPUs (without having to wait for proper driver support).

New Light Mode reduces GPU time for frame generation on Steam Deck

This software update is specifically designed around the limitations of portable devices by finding better ways to integrate frame generation. HelixSR allows users to get Nvidia DLSS upscaling tech working on AMD devices (like the Deck that's very popular). This opens the door for anyone to overcome the hardware limitations which would normally prevent DLSS from working on anything besides Nvidia graphics cards.

  • HelixSR Version: 2.0.0
  • GPU Time Reduction (1080p/1440p): 20%
  • GPU Time Reduction (4K): 11%
  • Supported APIs: DirectX 11, Vulkan

Developer says the new default Light Mode saves about 20% of GPU time for generating frames (at 1080p and 1440p). At 4K they're saying it saves roughly 11% over past versions. Support for DX11 and Vulkan games has been added, which means more games can benefit from the upscaling features.

There are big focuses on optimized memory and better high-res upscaling speed with this update. However, they mention there could be some duplication issues when you're moving things around in the HUD in generated frames. This could potentially impact your experience in some games. Keep in mind frame generation can add input latency when base frame rates are low, so expect some lag in action-packed situations.

Many of the same balance and stability issues were raised when we went over the last HelixSR update. We're now seeing further progression of that work to get DLSS working on non-Nvidia hardware, with some of the performance overheads cleaned up. It's still a free download that will need manual configuration if you want to use it.

Source: NotebookCheck

Discussion

0 comments

Leave a comment