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Rockstar Games nearly doubles workforce to 4,700 for Grand Theft Auto VI development

Simon Ellis 0 comments 2 min read

Rockstar Games nearly doubles its workforce to 4,700 for Grand Theft Auto VI, expanding the art team 13- fold and citing a $2 billion budget.

Rockstar Games nearly doubles workforce to 4,700 for Grand Theft Auto VI development
GAMES

Grand Theft Auto VI's enormous development is changing the expectations in the gaming world. Rockstar Games, the developer, has nearly doubled its workforce since 2018 to work on this title. This shows an extreme commitment in terms of resources for big titles. Buyers and observers of the industry should consider that this cost will set a new standard of spending in the future.

Grand Theft Auto VI development team expansion
Rockstar Games has nearly doubled its workforce for Grand Theft Auto VI.

Art team expands 13-fold as budget reaches $2 billion

Rockstar Games is the studio behind this impressive project. The team has seen a massive expansion to cope with the requirements of their new game. This is an indication of their strategy to go all out in terms of production quality. This title will be a flagship product in their future releases.

From 2,400 workers in 2018, the development team is now up to 4,700 people. The art production team has expanded from 5 or 6 people to 65 artists. There are new producers to better manage schedules and communications. These measures are meant to streamline the process of creating the open-world title.

The studio is working with independent artists to bring different artistic styles to their game. The project's budget is said to be around $2 billion. This huge amount of money shows their determination to provide top-quality graphics and a rich narrative. The studio is working hard to get the biggest profit possible out of this investment.

This development information is an illustration of how expensive AAA game development can be these days. The way Rockstar has expanded their team and the projected budget give a new standard to the industry. The studio's dependence on a large, specific team indicates a shift towards more complicated development cycles. This information confirms the level of resources needed to make modern blockbuster games.

Source: TweakTown

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