Due to new developments in AI-tools, fan-made native ports of console exclusives have taken on a whole new dimension. This significantly renders the old (and long) decompilation method redundant for many games. The progress of these tools is such that games, formerly limited to their own hardware, can be ported to PC in no time compared to earlier.
Decomp.dev shuts down as AI accelerates fan ports of console exclusives
Decomp.dev, the website for reverse engineering progress, officially shut down. The website acted as the main info centre for tracking reverse engineering progress on many games such as Super Mario Sunshine or The Legend of Zelda: Ocarina of Time. With the demise of the website it's time to say goodbye to the collaborative tracking of progress and hello to individual speed development.

According to the Decomp.dev administrator, AI has tremendously sped up the decompilation process, at the cost of the social aspect of it. With the old method, decompiling a medium-sized game took years and many programmers. Now a single developer can manage to port it all in weeks. A fan even managed to port Pokémon HeartGold and SoulSilver to C++ in only 30 days with AI help.
There are multiple big projects currently in the works due to the speed boost: God of War 3 and The Order: 1886 are getting fan-ports. Ray-tracing is already enabled in a fan-port of the P.T. demo. Tracking for Road Rash 64 and Super Mario Strikers still happens on GitHub.
Maybe the quick development of emulators and AI-tools is the reason behind the rapid release of GTA VI on PC (This is a statement made by the Decomp.dev admin. Not confirmed by Take-Two). The website Decomp.dev is no more.
Goodbye to the old times of collaborative tracking of decompilation progress. Now it's all about individual AI-speed development.
Source: IXBT




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