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Cine Tracer 2 creator urges AI opponents to leave game dev as critics point to his own abandoned title

NicoGG 0 comments 2 min read

Cine Tracer 2 creator Matt Workman sparked debate by urging AI opponents to quit game dev, while critics highlight his own game's stagnation in Early Access.

Matt Workman Cine Tracer 2
GAMES

The developer of the game Cine Tracer 2, Matt Workman, sparked a huge debate on social media when he urged anti-AI critics to exit the professional game dev space. The response from other devs was swift and negative. They criticized the negative feedback and lack of progress for his game.

Developer Matt Workman faces backlash for his stance on AI tools

It's an interesting debate about the tension between traditional game dev processes and the increasing use of AI in the industry. This debate is a prime example of how the community is being split along AI lines, rather than brought together.

Cine Tracer 2 is a ray tracing demo game. It's been on Steam's Early Access since 2023. It's a demo for the game, but it has mostly negative reviews from players on Steam.

Matt Workman's position on AI usage was totally at odds with the failure of his own game to impress people. It created a very strong debate on the internet.

Another dev, Joshua Stubbles, slammed Workman's position by saying using AI involves a low skill level. Using AI risks destroying the skill and talent of actual devs who are making games with the old method. Workman tried to justify his position by mentioning his previous game, Cine Tracer, but that game also has mixed reviews and has stagnated in Early Access for 3 years.

Both games have no new updates. Cine Tracer 2 hasn't changed at all in over 2 years.

The question here is whether AI can replace the nuances in a professional game dev process. Workman said anti-AI folks should just leave the industry. But other devs who still prefer to do everything by hand weren't on board with that.

The debate is a microcosm for the issues with using AI in the creative process and the risks of diluting quality and the developer's identity. So for people following game dev news, this debate will be an interesting topic to monitor in terms of future tool usage and standards.

Source: IXBT

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