GAMES Starfield Modder Replaces Flat Planets With 3D Models for Seamless Landing GAMES GTA 6 leak threat hinges on $30 million crypto market cap as Take-Two investigates GAMES Masashi Kishimoto Confirms Naruto Sequel Manga ‘Shadow Rising’ at New York Comic-Con SOFTWARE AND UPDATES Windows Update certificates expire in June 2027, cutting off unpatched PCs GAMES Sega commits to Sonic Racing: CrossWorlds updates through 2027 with Evangelion and Final Fantasy VII packs GAMES Square Enix Announces Final Fantasy IX: Reclusion, a 1000-Piece Puzzle Set CONSOLES Sony Hid God of War III Remastered After Pricing Error Dropped Price to $0.55 INTEL Bosgame E7 mini PC launches with Intel Core 3 100U and 64 GB RAM support for $320 AMD HWiNFO64 beta 8.55 adds NVIDIA SPEEDO ASIC quality metric to monitor GPU power efficiency AMD New mod brings NVIDIA DLSS 3.7 upscaling to AMD Radeon GPUs GAMES Xbox appoints former Reddit CPO Maria Angelidou-Smith as new Mojang CEO AYANEO ArmadaOS Update Adds Aurora Store and Dual-Screen Support for Android Handhelds GAMES Metro 2039 Preorders Rumored to Open October 13, 2026 ANDROID Headwolf FPad9 tablet launches in Japan with 4G LTE and Android 16 for around $278

Starfield Modder Replaces Flat Planets With 3D Models for Seamless Landing

Owen Carter 0 comments 2 min read

A new Starfield mod replaces flat planet images with 3D models to enable seamless landings without loading screens, adding volumetric clouds and heat effects.

Frederik Wessberg Is A Nerd Starfield
GAMES

Starfield players waiting to explore the game's solar systems without interruption now have a concrete project to watch. Modder Frederik Wessberg Is A Nerd is building a modification that removes the loading screens between orbit and planetary surfaces. This change matters because it fundamentally alters how players interact with the game's vast space environments. The current experience forces frequent pauses that break immersion during travel.

Modder replaces static assets with dynamic 3D geometry for continuous flight paths

The mod targets the core navigation mechanics of Starfield by replacing static visual assets with dynamic 3D geometry. Wessberg replaces the flat planet images that currently appear in space views with full three-dimensional models. This technical shift allows for realistic viewing of planetary features from orbit. The project aims to create a continuous flight path from space down to the ground.

Key features of the mod include volumetric clouds and integrated weather data to enhance visual fidelity. The modification also adds city lights and ship heat effects during atmospheric re-entry. These details are designed to make the landing process feel physically grounded. The modder notes that the project required six months of development time. This duration reflects the complexity of integrating these systems into the existing game engine.

The project remains in active development with no confirmed release date available to the public. Wessberg stated there is no estimated time of arrival for the finished mod. Players interested in this feature will need to wait for further updates from the creator. The absence of a timeline means the mod is not yet ready for testing or installation.

Discussion

0 comments

Leave a comment