Sony has filed a patent for a feature that lets viewers interact with games being streamed. This technology could change how audiences participate in live gameplay by allowing them to influence the action directly. It moves beyond passive watching into active participation during broadcasts.

Patent describes viewer cursor control and controller vibration feedback
The patent, titled 'Adaptive screen share pointer and reactions during gameplay,' describes a system where viewers can mark objects on the streamer's screen. The technology also allows viewers to send reactions that trigger vibrations in the streamer's controller, VR headset, or phone. This creates a tactile feedback loop between the audience and the player.
Viewers might perform special actions like activating levers or discovering hidden items through a software development kit. The system uses a queue based on activity points, ensuring only one viewer controls the cursor at any given time. This structure prevents chaos while allowing multiple users to contribute to the stream.
The patent includes provisions for virtual trophies for streamers and rewards for viewers. These incentives aim to encourage higher engagement from the audience. The system is designed to integrate these interactions seamlessly into the gameplay experience.
Sony has not yet announced plans for implementing this technology in any current or future console. The existence of a patent does not guarantee that the feature will appear on the PS5 or other devices. This filing represents a potential direction for interactive streaming rather than a confirmed product release.
Source: IXBT




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