Keen Games has set the official launch date for the full release of Enshrouded, ending the game's long journey through Steam Early Access. This 1.0 launch matters to players because it marks the transition from a work-in-progress build to the final, complete experience. The studio confirmed that the full version will arrive on PC and PlayStation 5 on October 15, 2026.
Keen Games confirms full launch date for PC and PlayStation 5
The co-op survival action RPG has spent nearly three years in Early Access since its January 24, 2024 debut. During this period, the game has sold more than five million copies and secured an 85 percent positive rating on Steam from over 100,000 reviews. The upcoming release will also support PS5 Pro hardware, ensuring the latest console owners get the best possible performance.
- Release Date (PC/PS5): October 15, 2026
- Release Date (Xbox): Spring 2027
- Early Access Start: January 24, 2024
- PC Player Count: Up to 16 players
- Steam Rating: 85 percent positive
Technical details for the launch include the end of the Early Access period and the immediate availability of the 1.0 build. Existing Early Access saves will carry over directly into the full release, allowing players to continue their progress without starting over. On PC, the game supports up to 16 players in a single world, maintaining the large-scale multiplayer focus established during Early Access.
The Xbox Series X|S version is now planned for spring 2027, following a delay to accommodate the technical demands of voxel building and multiplayer systems. Keen Games has not announced crossplay between platforms, and dedicated servers remain a PC-only feature for now. The studio has not confirmed whether PS5 players will be able to join PC dedicated servers, leaving that aspect of connectivity uncertain for the time being.
The October 15 date marks Enshrouded's console debut, allowing PlayStation players to access the full release from day one. This timeline provides a clear roadmap for players waiting on the full version across different platforms. The delay for Xbox ensures the studio can address the specific challenges of the voxel engine on that hardware.
Source: NotebookCheck




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