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Stellar Blade Fan Port Runs on Unreal Engine 5.8.2 With Improved Targeting and Animation Overhauls

Owen Carter 0 comments 2 min read

A fan port of Stellar Blade to Unreal Engine 5.8.2 introduces improved enemy targeting, updated sword animations, and healing sound effects.

NishiBishiArt Stellar Blade
GAMES

Technical artist NishiBishiArt is porting the game Stellar Blade to Unreal Engine 5.8.2, a move that signals continued community interest in the title. This fan-driven effort offers players a closer look at how the game might behave on newer engine standards. The project highlights specific improvements to combat flow and visual feedback that distinguish this version from earlier builds.

Fan project updates combat flow and animation timing in Unreal Engine 5.8.2 build

The port focuses on refining core interaction mechanics rather than adding new content. The protagonist now turns to face enemies most of the time, which changes the spatial awareness during fights. This adjustment creates a more direct engagement with opponents compared to the original game's camera behavior. The developer has prioritized these targeting updates to make the combat feel more responsive.

Animation sequences have received targeted updates to improve clarity and timing. Eve now holds her sword for a period before sheathing it, adding weight to the draw and holster actions. The team also added a healing animation paired with a distinct sound effect to confirm status changes. These changes rely on the Unreal Engine 5.8.2 framework to render the new visual cues.

NishiBishiArt acknowledges that the port is still a work in progress with unfinished elements. The artist stated that there are still many visual and sound edits to be made. They plan to add music outside of combat and during battles because the current silence is becoming noticeable. This admission confirms that the project remains in an active development phase without a release date.

Source: IXBT

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