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The Witcher 3 Remastered hotfix restores DLSS on Xbox Play Anywhere and fixes dark interiors

Lena Fischer 0 comments 2 min read

CD Projekt RED released hotfix 5.000.200 for The Witcher 3 Remastered, fixing DLSS and lighting on Xbox Play Anywhere while leaving HairWorks issues unresolved.

The Witcher 3 Remastered hotfix restores DLSS on Xbox Play Anywhere and fixes dark interiors
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CD Projekt RED released a hotfix for The Witcher 3 Remastered on October 1, and players on PC and consoles should update immediately to fix broken visual features. This patch addresses specific technical regressions that prevented proper image scaling and made indoor scenes too dark for comfortable play. We recommend installing the update to restore expected performance and lighting behavior across all supported platforms.

Patch 5.000.200 resolves DLSS and lighting bugs but leaves HairWorks issues unresolved

The update, labeled version 5.000.200 (5.00b), is now live on PS5, |S, and PC via the Xbox Play Anywhere service. It targets the Xbox Play Anywhere PC build specifically to resolve a critical display issue. The studio confirmed that the changes ensure parity with the standard PC version of the game.

The patch resolves a bug where was unavailable in the Xbox Play Anywhere version of the game on PC. Developers also made various lighting adjustments, including fixing some interiors that appeared too dark. These changes aim to standardize the visual experience for players using the Xbox ecosystem on PC.

PC players using HairWorks should be aware that performance issues related to this feature remain unresolved. The studio acknowledges that enabling NVIDIA HairWorks may significantly impact game performance. We also note that this hotfix does not fix the hairworks issue affecting PC players, so users relying on that feature may still experience frame rate drops.

This release follows the last The Witcher 3 Remastered update, where we saw similar focus on balance and stability themes. The current patch prioritizes fixing specific regressions in lighting and DLSS availability rather than adding new content. Players can expect a more stable experience on supported platforms without the previous visual glitches.

Source: MP1ST

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