Konami released Silent Hill: Townfall, and the game brings a heavy technical load to PC hardware. Players need to know how this Unreal Engine 5 title handles their specific graphics cards before buying. The performance data reveals both strong capabilities and significant technical hurdles that affect the user experience.

Shader compilation stutters and missing upscaling options impact user experience
The game runs on Unreal Engine 5 and includes support for NVIDIA DLSS and AMD FSR Super Resolution. However, it does not support Frame Generation or Intel XeSS. This means players relying on those specific upscaling technologies will not find native options in the game settings.
Performance varies significantly based on resolution and lighting settings. At 1080p with Ultra settings, all tested GPUs provided a smooth experience, including the older NVIDIA RTX 2080 Ti. The top five GPUs exceeded 60 FPS at 1440p Ultra settings. Only the NVIDIA RTX 5090 maintained a steady 60 FPS at Native 4K Ultra.

A major technical issue involves shader compilation stutters during gameplay. The game compiles many shaders while you play, which can cause big stutters on many PCs. Additionally, the game lacks a built-in benchmark tool, making it harder for users to test their systems beforehand.
Hardware Lumen runs faster and looks better than Software Lumen in this title. The reviewer noted this was the first time they saw a UE5 game run faster with Hardware Lumen. This finding suggests that enabling Hardware Lumen is the best path for performance in Silent Hill: Townfall.
Source: Silent Hill




Discussion
0 comments