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Valve details Steam Controller development with hundreds of prototypes

Daniel Cross 1 min read

Valve has shared new details about the development of its Steam Controller. The project began with a small team of just four employees. According to Valve product designers Lawrence Yang and Steve Cardinali, the early stages involved "easily hundreds" of initial prototypes. The design process was extremely fast-paced. The team worked on designs "multiple times […]

Valve details Steam Controller development with hundreds of prototypes
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has shared new details about the development of its Controller. The project began with a small team of just four employees. According to Valve product designers Lawrence Yang and Steve Cardinali, the early stages involved "easily hundreds" of initial prototypes.

The design process was extremely fast-paced. The team worked on designs "multiple times a day" and considered "easily hundreds of different layouts." They also tested over 20 different orientations for the controller's trackpads. After the initial concept phase, the team built 20-30 functional prototypes.

Valve Steam Controller prototype with trackpads and face buttons
The final Steam Controller design incorporated larger buttons and improved thumbstick grip.

The final design incorporated several improvements. These included larger face buttons and trackpads, better thumbstick grip, and enhanced D-pad responsiveness. The finished Steam Controller sold out within minutes of its release, according to a narrative description.

The information comes from an interview with Yang and Cardinali published by PCGamesN. Valve has not commented on any future plans for the controller.

Valve Steam Controller sold out within minutes of release