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Total War: Warhammer 40000 expands campaign to solar systems

Owen Carter 2 min read

Total War: Warhammer 40000 expands beyond planets to solar systems, featuring the new Warcore engine and four starting factions.

Total War: Warhammer 40000 expands campaign to solar systems
GAMES

Creative Assembly is pushing the Total War franchise into deep space with Warhammer 40,000, a title that fundamentally changes how players manage large-scale conflicts. This shift from planetary skirmishes to galactic warfare matters because it introduces orbital mechanics that directly influence ground combat. Players will need to adapt their tactical planning to account for attacks from above rather than just managing local troop movements. The game launches next year and promises a broader strategic canvas than previous entries in the series.

Creative Assembly shifts strategy to galactic scale

The title runs on Creative Assembly's new Warcore engine, which powers the visual and mechanical overhaul of the game. At Gamescom 2026, reviewers spent time with an early build to test these systems under trade show conditions. The engine supports destructible terrain and dynamic cover, allowing for more fluid battlefield interactions. This technical foundation aims to support the complex scale of the game's new solar system campaigns.

Campaign scope expands beyond a single planet to encompass entire solar systems. Space fleets can impact ground battles through orbital strikes, adding a new layer of strategic depth. The starting lineup includes Space Marines, Orks, Imperial Guard, and Eldar, each with distinct playstyles. The campaign map uses grid-based movement at the district level with movement points instead of fixed ranges. Hero units have taken a back seat compared to Total War: Warhammer III to focus on army management.

Early build performance was surprisingly smooth with zero crashes during the testing period. Visuals looked solid overall, with several genuinely impressive moments, particularly when cluster bombs send enemy infantry ragdolls flying. However, it remains impossible to judge how well the individual systems and asymmetric factions will ultimately balance against one another. Final faction balancing and system integration will likely require post-launch updates to refine the experience.

Source: Total War, NotebookCheck