ANDROID Samsung Galaxy XCover Scan leaks with built-in UHF RFID chip AMD AMD Ryzen AI 7 HX 455 leaks with 8 cores and 16-CU Radeon 890M GPU STEAM PAYDAY: Aces High launches November 5 for $24.99 on SteamVR and Quest STEAM RPG Maker U2U Map Data Created in Free Demo Carries Over to Full Release NINTENDO Zelda Ocarina of Time 3D Switch 2 download size leaks at 27 GB, largest mainline entry GAMES Call of Duty: Modern Warfare 4 Patch 1.110 Fixes Credits Bug but Stucks Some Players in Opening Menu GAMES Kuro Game’s Phantom Blade Zero Hits Xbox Game Pass, Enabling Free Play for Subscribers NVIDIA GTA 5 mod lets you talk to every NPC in cloned voices with under 1 second latency ANDROID Redmi K100 confirmed for October 27 launch with 165Hz display and Snapdragon 8 Elite ACCESSORIES Thanko launches USB-powered heated gaming gloves for around $22 ACCESSORIES Godox A2 brings 1/8,000s sync xenon flash to iPhones for around $85 AMD Lenovo ThinkCentre M75t Gen 6 adds Radeon RX 6400 graphics in Eurozone, UK, and Singapore GAMES Arkham Horror The Card Game Second Season Gets Blood Token Mechanics in New Russia-Exclusive Campaign DLSS Super Meat Boy 3D update adds DLSS and FSR support alongside crossover character

Call of Duty: Modern Warfare 4 Beta Slows Pace With Tactical Sprint Cut

Lena Fischer 2 min read

Call of Duty: Modern Warfare 4 beta patch removes Tactical Sprint by default, reduces slide speed, and increases time- to- kill to slow combat pace.

Call of Duty: Modern Warfare 4 Beta Slows Pace With Tactical Sprint Cut
GAMES

Infinity Ward has adjusted the core movement mechanics in the Call of Duty: Modern Warfare 4 beta to slow down the pace of combat. This change targets players who rely on aggressive, high-speed flanking strategies by removing the ability to sprint while aiming from the start. The shift aims to restore a more classic feel to the battlefield where positioning matters more than raw speed.

Infinity Ward moves sprint to a perk and reduces slide distance

The developer released these adjustments as part of the patch notes for Weekend 2 of the beta. Infinity Ward stated that the goal is to improve the overall pace of combat by forcing players to make more deliberate movement choices. They moved the Tactical Sprint ability to the Blood Rush Perk for those who still prefer a faster playstyle.

The update reduces Tactical Sprint speed by 4 percent and cuts slide distance by 10 percent. Slide speed has also been reduced by 9 percent, and total stamina was lowered by 8 percent. These changes make it harder to maintain momentum after sliding or sprinting, which directly impacts how players engage in close-quarters firefights.

Infinity Ward increased the time-to-kill by tuning weapons to improve durability without changing base health values. Aim assist impact has been reduced globally for Warzone to balance the playing field between input methods. The team also increased all Killstreaks by one to reduce spam and added Battle Hardened to Hardpoint spawn protection.

We looked at the last Call of Duty: Modern Warfare 4 update earlier while tracking the beta, and several of the same balance and stability themes came up in this round of changes. The current patch focuses heavily on movement restrictions and weapon tuning to create a more tactical experience for players.

Source: MP1ST